|
Why not just use your kubel ahead of your puma? You get the fuel back anyway. Buffing the bazookas will just mean swapping REs out of the m20 then there will be complaints about both the mine disabling and the crew killing and round and round we go :-P |
My last match it seemed like having the grenade bulletin helped with the range of the rifleman at grenade, is this the case or am I mistaken? |
One option could be introduce friendly crush on heavy tanks, moving troops closer while the tank is in motion and you lose a model under the tracks. Especially on engineers repairing and when in motion that way it wont be a simple click on the map unless you want it to potentially path over your pak guns and wipe em out! |
Personally loving the commander. It doesn't play out like most others though. I think pretty much all abilities only really shine through mid to late game. Lately as ost I tend to get pushed off the map frequently but I think unlike its name it really helps breaking out of base.
A very basic start with gens mgs then to pacs and build that force to slowly push out while using break supply when ever you can on enemy fuel to keep tanks sparse. Since close the pocket really is restricted to late game due to cost and difficulty I use sprint to flank mgs or get into buildings faster and breakthrough as a blitzkreig to get around paks or su 85s. Since there isn't a need to save fuel for heavy tanks since panther sucks atm I get a stug and a p4 and with a double pak front push and harass till I get full map control. |