Prior to the patch were you building sandbags and moving it in the HMG direction or what?
You deal with HMGs exactly the same way you did before, literally nothing changed here.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: MGs need to be looked at8 Apr 2021, 17:52 PM
In: COH2 Balance |
Thread: Stormtrooper change idea8 Apr 2021, 06:57 AM
Because in CoH1 there was a unit called "stormtroopers" and they acted the exact same way. In: COH2 Balance |
Thread: The current state of infantry - DPS and Utility7 Apr 2021, 19:50 PM
Setup weapon slightly behind the cover, crew will take it and gun will stay behind. In: COH2 Gameplay |
Thread: The current state of infantry - DPS and Utility7 Apr 2021, 18:43 PM
I believe MGs should get +3 range when in cover And nothing will change, because sight range is still 35 and the only blobs HMGs don't stop are the ones that were not spotted from max range when HMG was not in green cover with gunner himself being targeted first, which is not the case with current formations. In: COH2 Gameplay |
Thread: Commander Update Beta 2021 - Soviet Feedback7 Apr 2021, 17:18 PM
Awesome idea! Heed your own advise: This ability is simply not needed and it will take a while to balance correctly. Don't worry, we're not in a rush. We literally have MONTHS to get it right. Just like we got right USF mortar delayed fuse eventually. Its meant to counter fortifications, that means trucks and bunkers. It does not do it at the moment, so we need to improve it. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback7 Apr 2021, 17:07 PM
Delayed Fused Rounds will always penetrate vehicles and deal more direct damage to targets, making them ideal against fortified positions, but ineffective against mobile infantry. 3 second detonation fuse upon landing. 35 Munition cost. So don't try to outcamp anti camper "siege" weapon while sitting on your ass? Move on 120mm position and chase it away or lose trucks. Plus, that argument is retarded in the first place, since 120mm has 100 range already, just do the exact same thing you did up until now against it. The new barrage doesn't give it any extra range. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback7 Apr 2021, 15:49 PM
Alright then, glad to see you agree it has terrible accuracy that needs to be buffed. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback7 Apr 2021, 15:26 PM
If ability is not reliable, it does not matter how much damage it deals. If you need an example to understand that as you clearly struggle again, check B-4. Every unit does damage. But if it can't do damage due to not being able to hit anything, its bad. There are multiple people who tried delayed fuse barrage and came to a conclusion that it is a trash ability with current values and there is one single vipper saying otherwise, probably calling it OP in next post or two. Scatter on delayed fuse has absolutely no reason to be this bad compared to regular barrage, which is MORE effective against static targets at the moment. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback7 Apr 2021, 15:17 PM
It does damage when it hits. It doesn't hit anything because it has obnoxiously high scatter and low aoe. It couldn't be more irrelevant how good the damage is when less then one per 10 shots actually do hit. In case you already forgot how often it was hitting, try it again or even watch tightrope vid. In: COH2 Balance |
Thread: 4v4 win rates disparity7 Apr 2021, 13:19 PM
I am not sure why some people waste so much time an effort to "demonstrate" that some else one is biased. Really? I thought of all people on .org, you'd understood that better then anyone else. It much more constructive to focus on the changes and not the people. Is this why you personally attack every single person who disagrees with you and do everything in your power to discredit them? Rules for thee but not for me? Every single man is biased, the extend to which he is is the only difference. To claim self as unbiased is arrogant and ignorant. This is why not a single person is responsible for balance changes, but a whole team that discusses best solutions from all sides pov. In: COH2 Balance |
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