Why?
Its on map unit, not global range ability.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: On map howitzers targeting base sector24 Jan 2020, 22:38 PM
In: COH2 Gameplay |
Thread: Veterancy guide24 Jan 2020, 21:51 PM
BTW anyone know if the in game mod for veteracy is updated ? Go to steam page of the mod and ask the author? In: Lobby |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 18:11 PM
Because fully upgraded sections do not cost 240mp and 60muni max. In: COH2 Gameplay |
Thread: Veterancy guide24 Jan 2020, 18:10 PM
yay! kudos for the job In: Lobby |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 15:45 PM
someone here said that tommys lack AT. ahm...no..you can go and equip them with piats if u want. and you can even blobb piat pios with AT nades (totallys OP) Literally you are the first one who said they lacked AT. Everyone else pointed out they lack SNARE. Stop posting while drunk.
By implementing superior snipers, HMGs, mortars and reinforcement halftruck if you really refuse to use anything that isn't gren squad.
You forgot about CPs. You will have enough fuel long before you'll reach CPs. In: COH2 Gameplay |
Thread: jackson armor nerf24 Jan 2020, 15:41 PM
M36 can lose to 1 med when ambished, panther not really, so what's the problem? In: COH2 Balance |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 10:27 AM
can i ask why brits get a 0cp 280 mp squad with 82.5 dps???? while ost only get one with 51 dps????? what kind of retarded imbalance is this??? even cav rifles have less dps and still require 1 command points. WOW and ostheer receives a nerf of course. Like why do they get to have 0 cp 280mp units that are stronger than panzer grens. Where did you got that numbers from? Because 5x13,4 is not 82,5. New assault section is literally Assault Engineers with different upgrade. In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 00:39 AM
well ui already posted the stats and differences, it gives less sight than a spotting scope vehicle and u can put those on tanks Well then, feel free to use spotting scopes instead. Oh wait... this is a dedicated unit that cost fuel and it's worse at it than a fucking t 70 in recon mode You're talking about vet3 T70 here, it doesn't come out of the gate like that, it needs to do some work first. You're also complaining about 10fu vehicle without even attempting to try it out. +10 range does nothing give it a role, make it support by reinforcing or giving buff Safe spotting for JP4/puppchens/JT/indirect fire is not a role now? You still can map hack with it, just not infinitely. it's a fragile unit alredy Neither it is a direct combat unit. btw im more than happy that they removed the op bug, but now it's useless this was more like "guys we need to fix the op bug" " remove the search light ability and let CODGUY rework it" OKW already has plenty of doctrinal utility vehicles. What it did not had was a unit like it is now. Again, try it first in game, screech about balance later once you provide replay of it not doing its job. looool at the IR halftrack. How often have you seen it in 1v1 or 2v2 again? It was 4v4 vehicle exclusively with small exceptions and its going to remain as such, because of big, open maps there. In: COH2 Gameplay |
Thread: Locking OKW Tiger behind all SWS is super unfair24 Jan 2020, 00:31 AM
The issue is forcing all tech structures would be fine for all factions except Soviets because they have a cheap T1/T2. They would have to force Soviets to pay for all sidetech including 7-man upgrade(which should go back to 25 fuel from 20) to equal the cost the other faction would pay to tech all structures for a heavy tank. Soviets simply have the most streamlined tech tree at the moment and that allows them to rush the IS-2 too quickly. And I suppose that also means couple of hundred of mp less for them too, right? Because no other faction pays as much mp as soviets including tech and side costs together. In: COH2 Balance |
Thread: COH2 winter balance mod - discussion23 Jan 2020, 22:29 PM
Why assault IS have rifle squad scaling instead of SMG squad scaling(aka higher RA and lower acc)? In: COH2 Gameplay |
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