If the truck is to stay, it should provide something unique.
Again, that call-in is a leftover from the prehistoric times, when soviets were allowed to put down only 2 tiers and it was supplementing T4 builds.
Nowadays, HT serves no purpose in the call-in.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Assault Guards M5 HT18 Feb 2020, 22:38 PM
In: COH2 Balance |
Thread: Ostheer Puma changes18 Feb 2020, 22:36 PM
Hmm, both 3rd and 4th option do look appealing, with 4th one it could get some ability additionally to provide some more utility and 3rd option removes cancer that doctrine spewed. I'll sleep on it and vote later. In: COH2 Balance |
Thread: OKW Salvage18 Feb 2020, 13:07 PM
Or - again - do nothing, because there is no issue here. Some random scrub losing team weapon is hardly worth a 5 page "balance" discussion. In: COH2 Gameplay |
Thread: OKW Salvage18 Feb 2020, 11:00 AM
6 pages of discussions about OKW salvage while the really problematic stuff gets ignored? wow That's because you can't patch l2p out of players and there aren't really any other severe cases. In: COH2 Gameplay |
Thread: Stale ASF Wher meta18 Feb 2020, 08:21 AM
Have you found a way to get grens in the first minute without getting T1 yet? In: COH2 Balance |
Thread: Cost of Grenade unlocked being Reduced for USF17 Feb 2020, 14:06 PM
You really need to get better before you start having balance opinions. At your skill level the majority of the time you're losing because you're playing poorly. If only the people starting balance threads all the time could follow this up and accept the only balance problem they have is sitting in front of their PC. In: COH2 Balance |
Thread: Commandos vs 222´s17 Feb 2020, 11:15 AM
Since common sense isn't one of your strong sides: Because it would influence every singular infantry engagement if its even possible. fist firing weapon with low accuracy have very high DPS vs light armored vehicles compared to bolt action weapons. That is a fact and it irrelevant to any other issues. Exclusively at CLOSE RANGE. Good thing that lights are faster then infantry and have no issue keeping range. At longer ranges burst durations, aim times and other delays make rifles vastly superior. Don't park fragile lights on top of SMG infantry. Again, its L2P positioning issue, not a balance one. In: COH2 Balance |
Thread: Commandos vs 222´s17 Feb 2020, 11:09 AM
Penetration is 1. It can't be any lower then that. Also, as stated previously, its L2P problem of not keeping the distance from smg units. In: COH2 Balance |
Thread: Cost of Grenade unlocked being Reduced for USF17 Feb 2020, 10:02 AM
Same for T1 soviets. Difference here is, Ost is not supposed to skip tiers, you're not delaying anything by not doing so. In: COH2 Balance |
Thread: Cost of Grenade unlocked being Reduced for USF17 Feb 2020, 09:25 AM
The original wehrmacht in coh1 had side tech too. And the whole wehr teching is in it of it self a risk v reward. No, it didn't, it had paid veterancy system, which was complete cancer. In: COH2 Balance |
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