Going double Brummbär will lose you any competitive game.
What do you mean by competitive game?
1v1? Because ISU doesn't exist there either.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: ISU-152 HE shell range should be reduced?22 Mar 2020, 18:45 PM
Going double Brummbär will lose you any competitive game. What do you mean by competitive game? 1v1? Because ISU doesn't exist there either. In: COH2 Balance |
Thread: ISU-152 HE shell range should be reduced?22 Mar 2020, 17:55 PM
Note that the players being against reverting the Brumm range to normal are vividly defending the ISU wiping across the map. Note that brummbar is stock unit and a very cheap compared to ISU, making it incomparably more accessible, oh and its also not limited to 1. Brummbar also has almost no scatter at all, while even KV-2 is more accurate in both modes then ISU. You are surprised why people are against range increased to pinpoint accurate unit, but don't want nerfs to a unit that hits you once a minute if its lucky? In: COH2 Balance |
Thread: ISU-152 HE shell range should be reduced?22 Mar 2020, 15:10 PM
And not all red units are overpowered just because you happen to personally have problems with them. If a unit is OP, you have avalanche of threads about it. This is first ISU post since 6 months across .org, steam and official forums. And if steam and official forums do not cry about something, you can be 100% sure its not an issue. In: COH2 Balance |
Thread: ISU-152 HE shell range should be reduced?22 Mar 2020, 13:54 PM
Decent soviet players know how to deal with heavies. Decent axis players know how to deal with ISU ![]() In: COH2 Balance |
Thread: Tiger main gun nerf too much? (Winter patch)22 Mar 2020, 12:03 PM
We gonna pretend panzerfussiliers aren't meta? In: COH2 Balance |
Thread: ISU-152 HE shell range should be reduced?22 Mar 2020, 11:56 AM
ISU was addressed years ago. Only L2P is left. Most of the AI tanks are nerfed like Brumbar but somehow not that one. Which most tanks you're speaking off? Are there any other 260 fuel AI focused tanks? Could you name them? Also.... a line before you've described what brummbar does - for half the cost and as stock unit. In: COH2 Balance |
Thread: Bren and Vickers K not firing on the move for elite infantry22 Mar 2020, 10:14 AM
Elites don't fire on the move LMGs which aren't native to them. Never did. Nor should they. In: COH2 Bugs |
Thread: Winter balance mod 2020 V1.322 Mar 2020, 09:33 AM
Let me remind you that conscript package you're talking about already got 3 nerfs. USF inf caps at normal rate. Only UKF is faster, because its impossible to field equal infantry force with them as with other factions, while grens are quite spammable. Tigers that were their only saving grace got nerfed. Good grief, time to start considering other units once again. Looking at the fact that there are only 2 axis armies, sth needs to be done to make ostheer better to make people choose them over OKW, especially in 1v1. Kind of agree, but as with con 7th man, care needs to be taken, because its very easy to make something op by just adding stuff. In: COH2 Balance |
Thread: Tiger main gun nerf too much? (Winter patch)22 Mar 2020, 00:43 AM
If anything you could maybe give back some of the scatter Vet (either move it to Vet 3 and/or reduce it to like 10%). Would make the Tiger a wee bit more consistent at higher Vet with it's smalller AoE but not supper oppressive as a power spike. Other heavies have comparable AoE, why fastest firing one should be most accurate as well? In: COH2 Balance |
Thread: Tiger main gun nerf too much? (Winter patch)21 Mar 2020, 23:10 PM
In a direct firefight every single one of them loses to Tiger(even IS-2, which I excluded). I've specifically mentioned direct firefight, not perfect conditions. And if you really want to drag it, explain to me how tiger loses to allied TDs that outrange it in perfect scenario, but IS-2 doesn't in the exact same setting axis will just take longer? In: COH2 Balance |
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