Because relic no longer provides them.
And no, win rates are not "important tool when it comes to balancing games", at very best its vague indicator of overall balance.

![]() |
![]() |
![]() |
92 | ||
![]() |
![]() |
![]() |
32 | ||
![]() |
![]() |
![]() |
10 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |