Because relic no longer provides them.
And no, win rates are not "important tool when it comes to balancing games", at very best its vague indicator of overall balance.

![]() |
![]() |
![]() |
35 | ||
![]() |
![]() |
![]() |
28 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 |