Don't you know about PTRD buff? 15 seconds, 4 rifles, Pz4 dead.
On rear armor with mark target maybe.
And its PTRS.
PTRD was a different one.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: 2014-02-18 Patch Analysis (Hidden Changes)20 Feb 2014, 14:13 PM
On rear armor with mark target maybe. And its PTRS. PTRD was a different one. In: COH2 Gameplay |
Thread: Rank//Removal of Stars20 Feb 2014, 13:11 PM
While I see your point, its really more like looking at teams before the game to try to tell the winner. Some people did that and dropped on loading screen or early into the game after loosing first skirmish. Simply give your best every time, if you will win, opponent was outplayed, if you loose, opponent was stronger/better and thats all you need to know. Its pointless to set your mind on "haha EZ win" or "OMG I lost" before the game even finished loading. In: Lobby |
Thread: Aftermath Update Impressions Thread20 Feb 2014, 13:08 PM
To what ability? Because certainly not to IL-2 strafing run. I've used it couple of times, its lucky to kill 2 models of squad standing in red cover. In that state it could just as well be mirrored to pin plane. In: Lobby |
Thread: New commanders not OP and Free?20 Feb 2014, 13:02 PM
Probably because every german player is stuck with "I Need to get as much P4s in shortest time possible" mindset. The doctrine is based on heavy T1/T2 play with light med armor support asnd heavy off map support. If you will play it like other doctrines, you'll fail because you will completely miss its purpose. In: COH2 Gameplay |
Thread: No difference20 Feb 2014, 12:59 PM
Who cares if there are stars or not? As you said, it makes no difference. Apparently plenty of people think this is an issue in any meaningful way considering the fact that its a 2nd thread here about it. In: COH2 Gameplay |
Thread: Radio Intercept20 Feb 2014, 12:56 PM
So there are a couple of doctrins which kind of counter mines. Is that a bad thing? Yes. Nothing can counter german superiority! They have used protoss technology after all, how in the world would soviets intercept anything other then grenadier on a bike! In: COH2 Balance |
Thread: Radio Intercept19 Feb 2014, 23:02 PM
Showing what is built and where. Nothing more. Meanwhile, german interrogation reveals everything except opponents doctrine and resources to you. In: COH2 Balance |
Thread: Radio Intercept19 Feb 2014, 22:57 PM
Radio intercept is a pure hack, its like having a wall hack for FPS. What about interrogation then? It shows ALL units for some time and even shows what is where, buildings included. According to your logic and comparisons, using interrogation should be banable offense. This thread goes full retard even faster then I imagined and only confirms that this community will bitch about anything and everything. Whats next? combat engineers OP at 210mp? In: COH2 Balance |
Thread: Rank//Removal of Stars19 Feb 2014, 22:46 PM
DoW2 had its own can of worms, but what you're trying to say here wasn't inside of it. Demise of it was stupid matchmaking related to retarded GFWL that will finally die for good this year. This was fixed at 2nd expansion, but it was too late to keep the old players and draw enough fresh blood because at that point the game was simply old. In addition to clarify - as it seems you're having an issue grasping what the majority of others on this thread have an understanding of - is that the current "rank" system - or lack there of - is a bad thing. Bad thing how? Do you play like a noob when you see 1 star and like a pro when you see 5 stars? It eliminated competition between players as the loss (or win) has no immediate impact on the player - also the rank is not descriptive of the players actual ability as a "star" or "level" is achieved simply by playing - be it vs a PC opponent or online - and those points are rewarded even for failure - in this case - defeat. What? How is that even an argument? The only thing on player side that eliminates competition is lack of will to win. Its certainly not the lack of determining how many hours your opponent have behind him, because that isn't any indicator of skill what so ever. If you're willing to, you can check your opponents rank after the game. I can see why they removed stars from the game, it wasn't lacking players that gave up on the match as soon as they have seen 5 stars while they had 2.
You've mentioned 'competition' before. If you are looking for competitive play, you will have a reliable partner in team game, relaying on randoms is the easiest way to loose, and again, stars were absolutely no indicator of skill or its lack, but they would instantly discourage player if he noticed too many of them on the other side. SOME players would simply quit the game is the stars didn't equate for them - ie. opponents had more stars or their team mate had less stars. Yes, thats obvious, I've mentioned that already.
I'm not 'lost' on anything here. I'm just not making a fuss over a disappearance of something that have no real positive effect, but had negatives. I'd go as far and say you're the one getting lost here, thinking that stars were in any way important or meaningful. In: Lobby |
Thread: Radio Intercept19 Feb 2014, 22:18 PM
Can't wait for first post saying "nerf radio intercept" or "radio intercept is OP". Don't you think that complaining about intelligence ability giving intelligence is kind of void? In: COH2 Balance |
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