Thats how german tiers worked in vCoH.
T4 provided more options and while there was panther AND p4 there, panther wasn't the go-to choice because ammie TDs could swarm and kill it.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Soviet Industry needs to be nerfed.24 Feb 2014, 09:40 AM
In: COH2 Balance |
Thread: PPSH x3 Aftermath Update24 Feb 2014, 09:30 AM
Thats why it was moved from 2cp to 3cp. It will always arrive after you will have PGs/2-3LMGs/FHT, so its not like you don't have anything to fight against it. In: COH2 Balance |
Thread: Assgrens are worthless with 320MP24 Feb 2014, 09:27 AM
buff the nades, problem solved. They already are effortlessly clearing out buildings. To me thats pretty strong already. In: COH2 Balance |
Thread: Regarding Observer Mode24 Feb 2014, 09:22 AM
I'm not saying something like this couldn't be done, I'm saying what he could do right now, because I seriously doubt we'll get better replay support and observer mode is something I'm looking forward as well, but we know it might never come. In: COH2 Gameplay |
Thread: Regarding Observer Mode23 Feb 2014, 23:39 PM
Whats stopping you from synching your reps like all dual streamers do? Unless for some reason you don't use some kind of TS. In: COH2 Gameplay |
Thread: PPSH x3 Aftermath Update23 Feb 2014, 23:38 PM
Vet 2 ppsh Scripts will beat 0 vet PG. Most scripts will be vet 2 by the time PG's come out, making this unit fairly redundant now. Add a sniper into the mix and PG's are just cannon fodder. vet2 ppsh scripts have less DPS then vet0 PGs and same survivability. Math says you are wrong. Practice also says you are wrong. In: COH2 Balance |
Thread: Soviet Industry needs to be nerfed.23 Feb 2014, 22:55 PM
And you have a problem here. Game can't be balanced for 1v1 games AND 4v4. Not with asymmetrical factions that have different strengths on different game phases, because strengths and weaknesses will always be enhanced by the number of units/players. There is no way around that. Hell, with current industry its probably most balanced for 4v4 as T34 quantity have a chance to overcome panther/tiger spam that rolls over everything effortlessly. In: COH2 Balance |
Thread: Sniper Balance23 Feb 2014, 19:29 PM
I know. But it doesn't change a single word from my response as all my points still stand. In: COH2 Balance |
Thread: Sniper Balance23 Feb 2014, 17:59 PM
In my opninion the problem is not the squadsize of the soviet sniper. The problem is that with one shot it eliminates 25% of the total health and firepower of a german squad. Umm, before soviet sniper will take another shot, german sniper will fire 3 times. I suppose that means german sniper should be doctrinal as well? Not to mention having sniper vs not having sniper creates extremely HUGE imbalance. Hint: Amis vs PE. Don't try to fix something that isn't broken with a friggin sledgehammer, because your suggestion goes as far as redesigning the game. In: COH2 Balance |
Thread: PPSH x3 Aftermath Update23 Feb 2014, 16:50 PM
Not my experience. Vet2 conscripts still have way less DPS then vet0 pgrens. Unless you talk about 2 squads of them. In: COH2 Balance |
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