MHT can fire on the move.
Incendiary barrage is hardcounter to all setup teams.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Mortar-Halftrack vs normal german Mortar24 Feb 2014, 18:35 PM
In: COH2 Gameplay |
Thread: Day 1 Issue's with COH2 that still aren't fixed24 Feb 2014, 16:42 PM
And will always be until T3 and dedicated, mobile AT will meet each other. Look at it from the other side. What T3 soviet player is supposed to do? Feed T34 to vet you up? Because thats pretty much what they do against anything stronger then Ostwind. In: Lobby |
Thread: T4 and the Panther24 Feb 2014, 16:18 PM
I don't remember them making SU-85 cheaper after they butchered its mobility. Point is-nerfs don't need to be compensated, thats why they are called nerfs instead of adjustments. In: COH2 Balance |
Thread: A Simple Suggestion24 Feb 2014, 16:15 PM
Maybe CoH2 should come with a giant dragon dildo so players could go fuck themselves. Well, it certainly should come with a box of tissues. In: COH2 Gameplay |
Thread: T4 and the Panther24 Feb 2014, 15:05 PM
Nerf Panther? What soviet armor? Only KV-2 and IS-2 have anything resembling armor. In: COH2 Balance |
Thread: Finally some balance, what to do now?24 Feb 2014, 14:24 PM
Give players more options to spend their resources on that aren't just more units. I played a bunch of games over the weekend and I can't express enough how incredibly dull it is that the only strategic decisions you have to make are "Build this unit? Or build that unit?" Well, that would require serious overhaul of basically everything. I can see that for the possible future armies, but definitely not for current ones, unless they come up with "global upgrades commander". In: COH2 Gameplay |
Thread: PPSH x3 Aftermath Update24 Feb 2014, 11:34 AM
I like posts like yours full of double standards. 120 muni for quad is not much, but 120muni for FHT is a lot? In: COH2 Balance |
Thread: Rank//Removal of Stars24 Feb 2014, 11:07 AM
So he will keep dropping in ladder until he finds opponent who counters pgren blobs with mine detector CEs and will have his game of skill and you will go up until you'll hit your challenge. Do you really need to be told that before the game? Name me one good reasons why stars were useful, but don't try with "it showed skill" because I've met plenty of 5 star pros who tried to counter shocks with AT guns. In: Lobby |
Thread: Finally some balance, what to do now?24 Feb 2014, 11:02 AM
Nothing will change. Germans will still whine that something from soviet arsenal killed their ubermensh and space technology tanks, soviets will still whine that T34 can't take on anything and 2 dedicated AT units is not enough. Rinse and repeat for the games lifspan with new DLCs in between. In: COH2 Gameplay |
Thread: CP Calculation?24 Feb 2014, 09:42 AM
They are all the same. In fact in late game CPs go faster, because you fight with bigger guns, dealing more casualties. You can get the feeling of slower CPs only if you play passively/campy. In: COH2 Gameplay |
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