Build time is pretty much the only issue I've got with it.
How pios can spray mines around, while CEs build just one in the same time(and I'm talking about the def doctrine AI mine) is ridiculous, rest is fine.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: German S-Mines Broken10 Mar 2014, 15:24 PM
In: COH2 Balance |
Thread: Penal Battalion anyone?10 Mar 2014, 14:12 PM
Assault grens aren't really even worth 320 mp. They are worth 280 but their 0cp call-in threw balance off so badly that they needed to have a prohiitive cost. It was either more manpower or an additional muni cost and the players hated spending more muni. It's why their reinforce cost is still the same as when they were 280. It was also pre T1/T2 build time buff for soviets and since the buff time I'm constantly repeating that AGs could go back to their 280mp cost(they are balanced as 280mp unit and reinforce as one, only their initial price is 320). They had to be delayed/prevented from spam, because counters couldn't arrive fast enough with long T1/T2 build times, since that is no longer an issue, I see no reason why they should still cost 320. I do know that some top players/streamers say they are fine at 320mp, but I don't see them becoming OP at 280 anymore. And the same applies to penals, they are not performing up to the cost, so their cost should drop or performance should increase. In: COH2 Gameplay |
Thread: WW2 Daily Pic10 Mar 2014, 12:30 PM
Have some of soviet lights? BT series for example? In: The Library |
Thread: Penal Battalion anyone?10 Mar 2014, 10:09 AM
Oh God, Penals already raping non-upgrade Grens, if you buff them more, it is like forcing Ostheer to get elite troop in every game. Yea, suuurely a 40mp cut will make then unstoppable behemoths of doom. In: COH2 Gameplay |
Thread: Penal Battalions THE THREAD!9 Mar 2014, 15:18 PM
As much as I hate to say it, I don't buy the whole "they were super experienced" line. Troops sent to a penal detachment strike me as looters and 'cowards', not sane individuals who tried to improvise. I would say just make them into cheap (200 or less MP) 'suicide' troops with team weapon Mosins (less DPS iirc) and the satchel ability, and make them fit only for "I want THAT unit dead" duty. Do you want your pios dead? Do you want any of your squad dead? I don't. Maybe I would consider it if they were able to take a gun and immobilize panthers/elephants with that suicide of yours, other then that you need to play less spamcraft, baneling idea will not translate into CoH2. Give me one reason why would I want a squad that performs worse then conscripts, arrives later, scales worse and is suppose to die. One sane, logical reason.
You're drifting into the realm of dream wishes. Nothing like that will ever happen. In: COH2 Balance |
Thread: Penal Battalion anyone?9 Mar 2014, 15:12 PM
Something along the lines of 240mp+60mu upgrade unit that would actually beat them with their own 60mu upgrade. You know, maybe a similar relation that cons have with pgrens, you know, the other 360mp squad?
Tier unit with elite infantry cost that beats conditionally basic, spammable infantry unit and beats a cheaper, 0cp unit when screened with their own basic infantry? You think that is enough? Well, its not. Or I will ask it this way: Why pgrens excel at what they do, are extremely cost effective, have upgrade that changes their role and they excel in that new role as well and can work on their own, while penals always are dependent on fighting significantly weaker squads or need heavy support for themselves, while being a specialist one role AI unit that can not effectively fight infantry? In: COH2 Gameplay |
Thread: Partisans reinforcement cost.9 Mar 2014, 14:53 PM
People use that? It's cheaper to just wait a minute and buy new Conscripts yourself. It's probably the worst thing you could do with your Munitions imo. It's even worse with "Relief Infantry". 120 Mun for an Osttruppen Squad that I only get if I lose 4+ models? I'd rather buy Panzerschrecks. 40muni for 1 osttruppen squad is a fair deal(you can get 3 from the ability), it lasts long and you would take casualties anyway, so might as well get some osttruppen for them, expendable pfaust platform/cheap to reinforce dmg sponge is always a good deal. In: COH2 Balance |
Thread: Penal Battalion anyone?9 Mar 2014, 14:51 PM
The penal battalion should be used as they supposed to be used ,as a suicide squad. Ways who? In game description says they are up to the hardest tasks and complete them because they have nothing to loose. What indicates anything about suicide squad instead of mentally ill players who for some reason are stuck with that delusion?
Well, it matters since they are 360mp troop, meaning they are elite troops just as guards and PGs. They should perform as such. They should have the least amount of suppression than any infantry unit making them a lot more scary to use versus mg's and bunkers. Would change absolutely nothing, because of incredibly short range on satchel, you either flank perfectly or press retreat.
They are not japanese or muslims. So you can click on the demo charge before you attack risking a it getting hit and exploding or clicking after you succeeded reaching the target. Stop confusing them with golliaths/banelings, they are not. They are a squad that is suppose to excel at long/mid range combat and building clearing, they fail miserably at first part for their cost. In: COH2 Gameplay |
Thread: How to further improve coh28 Mar 2014, 21:06 PM
Its called RNG. Probability is rather extremely low, but still can happen. In: COH2 Gameplay |
Thread: How to further improve coh28 Mar 2014, 19:58 PM
people still think there are crits in small arms combat? D: Probably the same people who think there is side armor. In: COH2 Gameplay |
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