Give PTRS 170 penetration and you can take button away right away.
But you obviously don't want that, do you?
Use IWIN tank smoke.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: (i win) button2 May 2014, 11:09 AM
In: COH2 Balance |
Thread: Cover seeking aka repeating DoW2 all over again2 May 2014, 10:09 AM
I would rather see them improved than removed. You are asking Relic to turn infantry into a droids. There are boarders of immersion that affect gameplay too much. What use do I have from conscript sandbags, when one of them decides to jump out from one side and other goes to take a piss in the bush on the left side, resulting in suppression in green cover because my troops don't want to be in a safe spot.
Been there, done that with DoW2. It didn't worked until it was completely removed, only then infantry started to sit in the cover you want them to be, not where they want to sit. As I've said, they can go wherever they want after nades or suppression, but if I put them in certain spot I want them in certain spot, I don't want to watch while they dance for 10 seconds out of cover because god damn gren/con got spasms. And if you'd actually read what I've said, you'd noticed that I'm not talking about molotovs/nades/suppression, but about normal small arms combat and ordering to attack a squad that is in range. In: COH2 Gameplay |
Thread: ISU-1522 May 2014, 09:49 AM
Well the counter to the elefant is everything that isnt a tank. If it only wasn't for that MG42 wall before the elephant and ostwind next to it... AT nading 1000+hp doesn't sound like an idea either and its rather hard to surprise ele with AT guns due to tunnel vision and map hacking scopes. In: COH2 Balance |
Thread: Maps that induce camping.2 May 2014, 09:27 AM
Anyone who thinks CoH2 is too campy clearly has not experienced the bridge maps from CoH1. vCoH did not had 100 range behemoths, one indestructible making not even heaviest armor can come close, one anti all. These two are the main reason camping exists. Sadly, they won't be removed. In: COH2 Gameplay |
Thread: Guards PTRS-41 AT Rifle2 May 2014, 09:17 AM
By the way, what's the armor of Gurads? Cause they are dying like flies when meet PGrens. Because they are as durable. Only shocks have armor. All other infantry got 1 armor. In: COH2 Balance |
Thread: Broken teller mine1 May 2014, 22:23 PM
On a related note, have you noticed how heavy engine damage crit seems to be like 50-60% on tanks now? In: COH2 Bugs |
Thread: Guards PTRS-41 AT Rifle1 May 2014, 21:14 PM
A sustained source of infantry AT damage for the Soviets is pretty much their AT gun. The thing is, with speed changes and range cut on PTRS its not even effective weapon against light armor. Unless guards are in M3, you will kill no vehicle with them, there is a chance vehicle will escape even if you button it before the guards stop dancing around and take their time in aiming the button will actually end and vehicle will run away. Range should be restored or aim time matched to shrecks because right not PTRS isn't even effective in its intended role. In: COH2 Balance |
Thread: Cruzz's fantasy patch thread1 May 2014, 20:48 PM
I'd have cost decrease only to fear propaganda and penetration buff only to M-42 but rest sounds reasonable. In: COH2 Balance |
Thread: Maps that induce camping.1 May 2014, 20:42 PM
So many people in this thread who obviously started playing the COH franchise in the last year. Rails and metal map. Select germans, make Maginot line with MG42s, PaKs and mortars, wait for ele and tiger, win. Its that much more hilarious as it is oh so praised vcoh map. Its quite hard to find more campy map in automatch now that Pripcamp river was removed. In: COH2 Gameplay |
Thread: Western Fronts Alpha1 May 2014, 19:46 PM
they should balance the game first instead releasing new expansion( soviet snipers..) They did this patch. If don't accept something, it doesn't mean its broken. Thou a pair of certain 100 range units that should never make it to the game is broken but I doubt that will ever change. In: Lobby |
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