Never argue with stupid people.
They will drag you down to their level and beat you badly with experience.
Thats why RE believes he won.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Strongest 1v1 Faction this Patch (October 2014)7 Nov 2014, 18:16 PM
In: COH2 Balance |
Thread: How to fix ISU-152 and JagdTiger7 Nov 2014, 16:53 PM
to all realism players on the thread: Yeaaa, I wish there was a way to trap there all the realism followers. I wonder if it would take a day or less for them to absolutely hate any form of realism. In: COH2 Balance |
Thread: Strongest 1v1 Faction this Patch (October 2014)7 Nov 2014, 13:37 PM
Still OKW imo. If you haven't stomped them early and haven't sealed the game by mid game, you won't overcome 5vet scaling. In: COH2 Balance |
Thread: How to fix ISU-152 and JagdTiger7 Nov 2014, 09:52 AM
I had the other idea one day, how about minimum range of 20-25? Still effective at range, useless when rushed. In: COH2 Balance |
Thread: Main gun loader injured ?6 Nov 2014, 22:13 PM
Its actually old, there were many more crits in vCoH2 alpha and beta, this is one of them. I suppose they could be enabled for modded games again, unless you've seen it on automatch game, then its likely a bug. Frag bombing run gives awkward crit names sometimes. In: COH2 Gameplay |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 16:07 PM
What if I told you that axis playing without upgrades is like allies playing without call-ins? AKA it just doesn't happen. You can theorycraft about it all you want, but axis doesn't play without upgrades and implying they do is completely void argument that have no base in actual gameplay. Also, wehr is not as muni starved as USF or even OKW, so its not really an argument either. And I am implying that axis infantry scales better and is useful in late game because of better vet and upgrades in OKW case or just upgrades in wehr case, trying to argue that is like trying to argue that sun is cold, you simply won't go far. And obviously muni is more important for wehr then sov(unless guard doctrine is selected), because soviets have NOTHING except mines to spend that muni aaaaand we're going back to the right thread, which is bad design of soviet faction, over reliance on doctrines and lack of "punch" and scalability of stock units. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 15:55 PM
What if I told you its not munition that makes units hit the field but that other resource that is equal or lower for axis? In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 14:33 PM
You mean againt equally expensive grenadiers that tear cons a new one with LMG or cheaper volks that loose at vet0 and then stomp over cons on higher vet? Numerical superiority applies exclusively to infantry number within a squad, nothing else and not always as OKW also have 6 men squads that perform infinitively better. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 06:47 AM
Are Soviets suppose to be a "spam" faction? It surely doesn't feel like it. Not sure what Relic wants to do with the Soviet faction If by 'spam' you mean lack of variety, then yes. If by 'spam' you mean 'outnumbering your opponents force;', then absolutely no, not with the prices soviets have. In: COH2 Balance |
Thread: Luchs and 2225 Nov 2014, 22:17 PM
You do know that gun was loaded like big, fat HMG? Its called autocannon for a reason. Thou it really doesn't matter, both units are balanced around their costs. In: COH2 Balance |
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