Except tiger, agreed on everything
Tiger stuns it frequently so your AT guns can work on it longer.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: IS-2 and Panther20 Jan 2015, 12:26 PM
Tiger stuns it frequently so your AT guns can work on it longer. In: COH2 Balance |
Thread: Ostheer vs usf matchup 19 Jan 2015, 21:25 PM
Yes, its universal, no exceptions. In: COH2 Balance |
Thread: Well that stream was... *sigh*19 Jan 2015, 18:24 PM
Their model for change should be Blizzard with Diablo 3. Man, say what you like about Blizzard but they aren't afraid to turn a product upside down if they have to. The community were thrilled when they shot a sacred cow like the Auction House and reworked the key class skills. They do that, because they can afford changes like this. Not a single other studio will ever do that because of $$ reasons. In: Lobby |
Thread: Ostheer vs usf matchup 19 Jan 2015, 18:23 PM
So AT nade is for soviets who didn't go T1 against kubel/truck push abusers. Still an upgrade. In: COH2 Balance |
Thread: Ostheer vs usf matchup 19 Jan 2015, 16:51 PM
I have a question for everyone here. Does anyone know the upkeep cost of riflemen vs grens? How much MP income do you lose when you bring them on? Upkeep=pop*1.5 but it really isn't indicator of performance. In: COH2 Balance |
Thread: 120mm Mortar M1943 - no counter, no weakness19 Jan 2015, 15:49 PM
Being 4v4 hero doesn't help either. In: COH2 Balance |
Thread: Ostheer vs usf matchup 19 Jan 2015, 15:25 PM
Remind me again how do ost build grens without building T1? Or how often killing base buildings actually occur? In: COH2 Balance |
Thread: Ostheer vs usf matchup 19 Jan 2015, 14:33 PM
I meant the enormous MP costs for ost to access units which it can't due to pressure.Not armor for call-ins.These extra mp costs coupled with american free teching units create a disparity problem in field strength. Then go soviet/USF way. Make ost tiering cheaper, but now pfaust, LMG and pshrecks are optional upgrades from HQ. In: COH2 Balance |
Thread: soviet vs okw matchup 19 Jan 2015, 13:15 PM
Against OKW t1 is better followed by shocks And then comes flak HT at 5th-6th minute and you quit the game, because there is nothing more you can do? No wonder everything is imbalanced to you if you play retarded BOs like this. In: COH2 Balance |
Thread: Ostheer vs usf matchup 18 Jan 2015, 21:57 PM
222 And why would 222 need any utility of bazooka? It already have upgrade that allows it to effortlessly win against more expensive light vehicles like M20 or greyhound. I'd gladly trade M20 bazooka for armament that actually is useful against light armor. In: COH2 Balance |
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