whats the point of it..
To provide a suitable dirt hole for ubermensh manning the gun.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Veterancy for MG Nests19 Mar 2015, 08:47 AM
whats the point of it.. To provide a suitable dirt hole for ubermensh manning the gun. In: COH2 Gameplay |
Thread: Schwerer so broken, will it be fixed in the upcoming patch?19 Mar 2015, 08:21 AM
So that it means 80% of doctrines are screaming "I'm going to loose" or "you are so bad at this game that I can beat you with partisans/tank hunters/NKVD/con support/whatever". And soviets stand up in current meta almost exclusively because of armor and infantry call-ins. Soviets are meant to SUPPLEMENT TIERING CHOICES WITH DOCTRINES(I went T1? I suppose I need guards/M-42/120mm to fill the gap, I went T3? I'll probably need heavy armor to hold off or break through). Not to REPLACE STOCK UNITS WITH DOCTRINAL ONES BECAUSE FIRST ONES SUCK DONKEY BALLS(tiering? Why? There is nothing there that would justify spending even 10 fuel for that, doctrines provide all what tiering does, but better and more cost effective, snipers and AT guns being often mandatory exceptions). In: COH2 Gameplay |
Thread: Veterancy for MG Nests19 Mar 2015, 07:40 AM
Really bad idea. Reason? Not everyone have them. Armies who do already have advantage over armies who don't, why the gap should be widened? Being able to build fortification is already advantage in itself. In: COH2 Gameplay |
Thread: Schwerer so broken, will it be fixed in the upcoming patch?18 Mar 2015, 23:58 PM
Ambulance is a bitch to micro, because its a CAR that have mobility of JAGDTIGER while having less durability then Rear Echelon squad. You never fail to completely ignore real problems and make up more bs. In: COH2 Gameplay |
Thread: Ostheer - MG42 18 Mar 2015, 20:31 PM
It gives 50% dmg bonus for 5sec. In: COH2 Balance |
Thread: Beta imminent?18 Mar 2015, 19:58 PM
Wow, I really hope this happens. The beta was a great idea back when they implemented it, and I don't know why they haven't taken advantage of it yet. Beta was against NDA so they dropped it ![]() In: COH2 Gameplay |
Thread: Five man grenadier squads are exactly what Ostheer need.18 Mar 2015, 18:41 PM
And tomorrow it will be OKW. And day after that Ost. We've been there, done that lolcake wanabe. Jesulin or Barton will loose a single game, loose the winstreak and suddenly become scrub or the faction got underpowered from game to game? Win streaks are as reliable sources of any data as Spongebob is on life in the ocean. In: COH2 Balance |
Thread: RELIC-how about you tell us what is in the march 31 patch!18 Mar 2015, 17:00 PM
is the coh2 community bad by nature or is it a result of how it has been treated ? CoH2 community is actually one of the more mature ones I've seen. And I've seen quite a few. Just be happy we aren't lol or any random shooter community. In: Lobby |
Thread: Schwerer so broken, will it be fixed in the upcoming patch?18 Mar 2015, 14:59 PM
Ambulance, while works only on friendly territory and is a bitch to micro can count as mobile reinforcement. There is also USF M3 transporter which can reinforce. In: COH2 Gameplay |
Thread: Ostheer Command Bunker18 Mar 2015, 10:34 AM
CB isn't mobile nor can it heal. Major is only 120 mp if you lose your free. 300 mp 120 muni for the same combo except immobile and sarchel is instakill. You have forgot to include ambulance in the costs, unless the major is humping some gal there and "create new soldiers" ![]() In: Lobby |
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