As much as I would love to see FRPs removed, Major would have to become Major Buff (see the pun? DO YOU SEE IT GOD DAMMIT!?) and I don't really have any idea of how could that be changed for OKW.
Nothing encourages and rewards blobbing while greatly mitigating bad decision and ensuring field presence like hard Forward Retreat Points. On field you should always soft retreat or bail back to your base. I don't see soviets running to FHQ despite it having twice the medics, aura and reinforcing ability. |
Sooo, any photoshop/paint master want to make Königsbunker or Bunker Ace picture? |
Currently a lot of OKW vet options are underwhelming and not in line with the rest of the faction design, such as recrewed weapons and tanks only vetting up to 3 stars instead of their signature 5.
Maybe because they had better training on panther and raketenwerfer then on sherman and maxim HERPDERP.
They don't have vet5 on allied equipment, because it makes no sense. |
So basically you rant because of soviet faction build. Waaa... I don't like it. So what? That doesn't mean soviet faction is not powerful. It doesn't mean that they cannot crush any Axis army/combo. They have answers to everything, they just need to pick the right doctrine when the time comes. So the simple argument - I don't like this because... I don't like it - it's not going to work. Try some Ostheer games and see what the other way means and see if you "like it". Oh shore, you have options, you can make beautifull combos, hundreds of tactics and in the end.... you lose. Just lol.
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@Esxile
Halftrucks can reinforce anywhere, you don't need to be on friendly sectors. That applies exclusively to ambulance. |
Too bad. Got WFA already, but some of the AA maps look nice, wonder why they are only available in automatch vs AI...
For the same reason we don't have many 2v2 and 1v1 maps, they are simply imbalanced for mp play. |
I'm calling it now. The patch goes live, they don't release patch notes. Everybody is confused and tries to figure out what changed.
Then on April 1st the video on the news page appears announcing when the real patch date will be. Commence the hype.
Not hard to call it since they always do that
But all it takes is the basic communication within the company to get patch AND the notes at the same time.
and what are your sources about that my dear ?
CoHo was a prototype of CoH2 and that is as far as it goes.
We know less about possible DoW3 then jaigen about playing allies. |
whats the point of it..
To provide a suitable dirt hole for ubermensh manning the gun. |
Umm... pardon me, but I fail to understand why the hell people are so displeased with soviet build. So they are call-in dependant. So what? They are the best army in COH2 right now, have all the options you can think of and counters for everything. Ostheer would pay gold to have such power.
So that it means 80% of doctrines are screaming "I'm going to loose" or "you are so bad at this game that I can beat you with partisans/tank hunters/NKVD/con support/whatever".
And soviets stand up in current meta almost exclusively because of armor and infantry call-ins.
Soviets are meant to SUPPLEMENT TIERING CHOICES WITH DOCTRINES(I went T1? I suppose I need guards/M-42/120mm to fill the gap, I went T3? I'll probably need heavy armor to hold off or break through).
Not to REPLACE STOCK UNITS WITH DOCTRINAL ONES BECAUSE FIRST ONES SUCK DONKEY BALLS(tiering? Why? There is nothing there that would justify spending even 10 fuel for that, doctrines provide all what tiering does, but better and more cost effective, snipers and AT guns being often mandatory exceptions). |
Really bad idea.
Reason?
Not everyone have them.
Armies who do already have advantage over armies who don't, why the gap should be widened?
Being able to build fortification is already advantage in itself. |