Multiple Shermans with their MG actually shred AT gun crews to an alarming degree. The only way the Paks come out on top - even 2-3 paks - is if they correctly anticipate the Sherman's approach path and get shots off at near max distance. If the Sherms get reasonable close they'll do much more damage than an equivalent number of T34s would because they're very effective at killing those models.
This isn't a general winge, I'm just pointing out that they are damned good tanks in the AI role.
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Thread: Land Lease commander and fuel transfer ability8 May 2014, 06:44 AM
In: COH2 Balance |
Thread: How to counter Soviet Sniper heavy strat + Guard combo8 May 2014, 05:54 AM
Clearly scout cars will absolutely - oh wait no they're even less effective now that they're more vulnerable to small arms. Well maybe if we get snipers of our own - oh wait no the Sov sniper is a solid counter to the German sniper. Perhaps if we get a lucky mortar shot I guess? In: Strategy Desk |
Thread: Land Lease commander and fuel transfer ability8 May 2014, 02:09 AM
Someone told me in another thread that upgunned scout cars will shoot down their planes really easily. I haven't tried it and it sounds a bit too good to be true but we'll see. I saw overwhelming spam in a game yesterday from the LL commander also. In: COH2 Balance |
Thread: Next patch ETA8 May 2014, 01:14 AM
You're calling it hypocricy but it's not. They are not the same unit. An elephant does not negate all armor instantly despite your penchant for exaggeration. An elephant is not counterless and is not invincible. It is very useful, too useful to not get one in a team game, but this is predominantly because of the rest of the game's balance. The Elephant needs to be made less necessary, but that is a product of other units not performing as well as the Elephant. If you actually just nerfed the Ele and ISU right now I think the balance might actually get worse than it currently is. We have made the point numerous times already in various threads, but the ISU's ability to destroy infantry and weapon teams is more powerful and useful than the Elefant's ability to destory tanks. The ISU's cost increaes over the elephant would be justified even if it was a horrible AT vehicle barely capable of destroying a scout car. Infantry and weapons teams are extremely important parts of any combined arms strategy. The soviets certainly don't have high powered AT infantry beyond the early game, but this is missing the forest for the trees. Soviet infantry which can laugh in the face of an elephant IS capable of destroying German infantry and German weapons teams. They are capable of capping points and winning games. It's capable of destroying the support that keeps the Elefant safe. And Soviet weapons teams, which the Elephant is also hopeless at damaging, can do real damage to the Elefant. Germany armor that is not backed up by infantry will be destroyed easily by a competent player. This is why the ISU's ability to one-shot infantry and weapons teams is more game-brekaing than what the Elefant can do. It is NOT hypocricy to point this out. As a matter of principle I WOULD like to see both units not only nerfed but utterly abolished. In: COH2 Balance |
Thread: Next patch ETA7 May 2014, 23:49 PM
I see Kat has started adopting the "if I'm going down I'm taking you with me" approach to ISU balancing. In: COH2 Balance |
Thread: Soviets still have no infantry based AT7 May 2014, 23:48 PM
Faust is very unreliable for causing engine damage on heavy tanks. I seem to recall that AT nades and Fausts are more likely to work properly if they hit rear armor, although I might have been imagining that. An AT nade is very reliable for enging damaging a PZIV I assure you. In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv7 May 2014, 14:56 PM
I clocked 650 hours with CoH1 and I certainly don't expect a temporary map adv to translate into an autowin. I just don't expect them to be able to get a lot of armor under those conditions, never seen so much so fast. In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv7 May 2014, 13:32 PM
Well I'll keep it in mind to try it the next time. In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv7 May 2014, 13:25 PM
I'm supposed to roll 222 scout cars down to intercept lend lease planes on the other side of Moscow Outskirts (Winter) when I don't even know they've gone LL commander? Was that a serious suggestion? And as a matter of fact I generally disagree with design decision to make points "dual purpose" that you specialize with caches. But that's got little to do with my irritation at those commanders. In: COH2 Balance |
Thread: Stuka Dive Bomb7 May 2014, 13:16 PM
I'm pretty sure the damage is higher. In: COH2 Balance |
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