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Thread: American Pop cap broken and OP25 Jun 2014, 03:47 AM
Or make it impossible to man a tank if it would push you over the cap? In: COH2 Balance |
Thread: Lobbies: I don't believe this! This cannot be happening!25 Jun 2014, 03:46 AM
The only surprising thing is that it wasn't available at launch. In: COH2 Gameplay |
Thread: American Pop cap broken and OP25 Jun 2014, 03:36 AM
There has got to somehow be a way of making the crew have identical popcap to the vehicle it came from. In: COH2 Balance |
Thread: Partisan Tactics: Too strong on the occasion?23 Jun 2014, 05:27 AM
Falschirms are not the OKW core infantry and they are somewhat costly. No idea how balanced they will be when the game ships, there were a lot of things I didn't like about alpha balance. In: COH2 Balance |
Thread: Partisan Tactics: Too strong on the occasion?23 Jun 2014, 04:23 AM
I've seen partisan tactics maybe twice ever. And one time the player using it absolutely sucked. The other time we got stomped because they were using it very effectively to harass our resources. I can't comment on whether it's balanced or not because basically nobody uses it. In: COH2 Balance |
Thread: Worst (Best) Stolen Weapon Squad20 Jun 2014, 02:34 AM
MG42 is pretty awful when manned by a 6 man team. In: COH2 Gameplay |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 01:06 AM
Got stomped by M3 + sniper from one player and guards/cons/maxims from the other rather than pure maxims. In some ways its easier to face and in some ways it's harder. The Scout car as a counter is no-longer really applicable. It's also a bit map depdentant, I have a ton of trouble on Rails & Metal but Crossing in the Woods is prett easy for us because it's simpler to stick together and there's less time lost if you get pushed off. In: COH2 Balance |
Thread: Worst balance ever . soviet domination17 Jun 2014, 06:13 AM
Riddle me this German Fanboys... Unless that rate was only counting the latest patch, it would be a meaningless statistic. It's also not the case that only the top 10 players count towards balance, since by definition the majority of players who play the game are not in the top 10, yet still deserve to have a fun and roughly equal chance of winning against their peers. In: COH2 Balance |
Thread: Who need mortars when you got grenades like that....17 Jun 2014, 06:04 AM
You certainly don't get an average of 3 model kills per rifle nade unless you're being extremely selective and only deploying them in ideal situations. The Molotov rarely instaburns multiple models (although it does sometimes happen) but it is instant death to weapons teams unless you saw it coming in adbance and have already almost finished packing up when the mollie gets thrown. You got no choice but to retreat at that point. It's less good against core infantry assuming you're paying attention to it, because of how much more quickly they respond. In: COH2 Balance |
Thread: How long after WFA release before we can talk balance?17 Jun 2014, 00:39 AM
I'm in the Alpha but it's really hard to see a "representitive" meta develop because so many people are choosing to play the new factions rather than the old. And since it's essentially a test-environment the updates come somewhat frequently and it's in a bit of flux. I'm not sure exactly how the cards will fall, but I'm sure it will be substantially unbalanced in some way when we get official launch. In: COH2 Balance |
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