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Thread: Official Obersoldaten OP Thread3 Jul 2014, 04:55 AM
If I could build Vet3 rifelemen with 2x brownings using only manpower in the lategame, I'd practically cream my pantiloons. Very tough to do anything to stem the tide during lategame as USA. In: COH2 Balance |
Thread: Call-in Tanks3 Jul 2014, 03:56 AM
M10's are... a bit underwhelming. Luckily they're so cheap. In: COH2 Balance |
Thread: Vehicle Health2 Jul 2014, 02:54 AM
I may be just crazy but I feel like I see much more armor on the field than I ever did the first game. In: COH2 Gameplay |
Thread: Big Balance Thread.1 Jul 2014, 23:49 PM
The 37mm US halftrack does need a nerf, and volley fire can be brought into a more reasonable state. However if that's the only thing you change, USA as a faction will become incredibly weak in a competitive sense. They also need buffs to their weaker stuff right now. The 75mm howitzer is pure anus, for example. OP's suggestions of stripping out weapons from officer squads is just... wow. In: COH2 Balance |
Thread: US troops vs HMG1 Jul 2014, 02:10 AM
IMO MGs should automatically get a "free reload" (without any animation) if there have been no enemies in it's LoS in the last 30 seconds (or X amount of time, exact value not important). That would prevent the irritating problem of "Omg enemy spotted! *fires 5 rounds and then has to reload*" that sometimes happens, without requiring a manual reload button. In: COH2 Balance |
Thread: Let's check balance1 Jul 2014, 01:58 AM
I just won the mechanized company commander today and it will be complained about as it becomes more common. The abilities are excellent. Is the Easy 8 awesome? I find base sherman underwhelming. In: COH2 Balance |
Thread: Current WFA meta.30 Jun 2014, 01:05 AM
Swap the AT gun and US halftrack in T2/T3. Make the OKW HT cost 10 fuel more or something. In: COH2 Balance |
Thread: Let's check balance30 Jun 2014, 00:52 AM
I'm thinking of trying a new strat tonight with my 2v2 partner where we both go T2, get a flak truck, go armor commander and then spam Wolverines to try and win before anything heavy comes out. Not sure how it will work CP timing wise but if it's good I'll have to report back in. In: COH2 Balance |
Thread: OKW Economy.29 Jun 2014, 09:25 AM
I know OKW was always benefited by it disproportionately, what I was saying was that was the only difference between what we have now and a theoretical alternative where we just make the units more costly and don't worry about changing the income values. In: COH2 Balance |
Thread: OKW Economy.29 Jun 2014, 08:40 AM
What's odd to me is that after the changes from the Alpha, why they didn't just scale up the fuel costs of everything and let them have normal resource income to correspond to that. The only difference between that and now is that now if you have an Ostheer player who can give fuel to you with their doctrine (LW supply or whatever), the fuel they give you is proportionally more valuable. In: COH2 Balance |
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