Thanks Siberian.
For reference we are mixed team - 1x Sov 1x USF. It's theoretically possible we might try 2x Sov at some stage but we're originally a 2x Wehr, then a 2x USF team, so soviets are still something we're dipping our toes into the water with.
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Thread: Please help, or, the continuing adventures of us sucking6 Nov 2014, 22:09 PM
In: Strategy Desk |
Thread: Please help, or, the continuing adventures of us sucking5 Nov 2014, 23:20 PM
Thanks for taking the time to reply, but does anyone have anything specific to add as far as builds go? In general, the "if you're 70-30, you're actually 50-50" is something we kind of understand, but it's not like we're not trying to crush the enemies completely. In this particular game, through a combination of bad luck and not fully understanding how to work together (with Sov as one team) properly, they managed to stall us and come back. We tried to leverage our advantage, but it just didn't work. In *MOST* of our games, we don't even get an advantage at all. I feel like the problem is that: 1. We're not sure what builds to use 2. We're not sure how to effectively make use of soviet units. We're both fairly experienced with USF, not expert level but I was top 400 in 1v1 a few patches ago. Sov is new for us though. And every new patch breaks the old expert replays! So it's more "HOW do we usually have to secure advantages" and "HOW do we break fortified points to uproot the OKW?" The answers to these questions are really complicated I understand. But general pointers - even to old strategy guides that might be applicable - would be appreciated. In: Strategy Desk |
Thread: Why does the M20 mine need to one shot the Puma?5 Nov 2014, 23:15 PM
Again, because that hasn't been answered much - if the M20 mine gets nerfed, what AT solution will be available to the USF against an early Puma? Specifically in a Lieutenant build, that is. Rear echelon blob! ![]() In: COH2 Balance |
Thread: Can we agree something needs to change on explosives5 Nov 2014, 04:42 AM
I have played maybe 5 rounds on it and noticed many changes, didn't know cover had changed specifically. Pretty interesting. I hate rifle grenades being used against me ;_; In: COH2 Balance |
Thread: Can we agree something needs to change on explosives5 Nov 2014, 04:01 AM
Wait, what were the cover changes last patch? In: COH2 Balance |
Thread: Why does the M20 mine need to one shot the Puma?5 Nov 2014, 00:32 AM
If I have 3 fuel income, and that is reduced by 1/3 (to get 0.667), I get 2 fuel. To return to the full value of that, if I multiply by 1.33, I get... 0.889. If I want to restore to 1, I need to multiply by 1.5. 70 fuel x 1.5 = 105 70 fuel / 0.666... = 105 Mathematics, ho! In: COH2 Balance |
Thread: Please help, or, the continuing adventures of us sucking4 Nov 2014, 23:11 PM
Do you have any specific replays in mind? We both work full time and play other things, so "training time" is extremely limited. In: Strategy Desk |
Thread: Please help, or, the continuing adventures of us sucking4 Nov 2014, 11:36 AM
This particular replay involves us having a really strong start and gaining a gargantuan fuel advantage, which we quickly squander, allow ourselves to stall, and get annihilated. As you see: The main problem is we suck. That is the clinical diagnosis, given to us by a registered GP. Sloth_bear, my partner, decided to dabble in Soviets and we're getting annihilated. Although in this particular game we squandered an opportunity, usually we don't do nearly that well. We usually get stomped in all phases of the game. Things we have problems with: 1. Panzershreks everywhere. 2. MGs everywhere 3. Basically every single Axis unit 4. (Late game) basically every single Axis unit, even more so. I know the advice is "destroy them before they get late units." I'm hoping for something more specific that we can implement. I would greatly appreciate continued advice from the forums - we've previously sought advice for 2v2 USA (which we only "kind of" succeeded at). I really don't just want to resort to always playing Axis in 2v2. In: Strategy Desk |
Thread: More us sucking for critique4 Nov 2014, 11:35 AM
Truly an embarrassing reversal. In: Replays |
Thread: Axis Comebacks1 Nov 2014, 13:18 PM
I don't know if it was a conscious design decision by Relic (I think it might be), but the idea of different game stages favoring different factions has always been, and remains a giant crock of sheiB. My 2v2 partner and I went Germans originally, then started playing USA when the exp game out, then mixed Axis, and are now experimenting with USF / Sov mixed teams. It is ludicrous how different the game feels based on how you're doing early - as Axis, clinging on with a small resource disadvantage is very manageable and you've still got a good chance of winning later on. As Allies, a small resource disadvantage over the first stages of the game means you're practically doomed. Losing to supertanks is just the worst shit. In: COH2 Balance |
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