
Profile of ThoseDeafMutes
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Post History of ThoseDeafMutes
Thread: When another player takes control of your units....19 Apr 2015, 11:52 AM
This happened to my teammate today in a 2v2. Not sure wtf was going on ![]() In: COH2 Bugs |
Thread: OKW manpower penalty?17 Apr 2015, 04:33 AM
Yeah I was thinking just the other day that all explosives should have total radius increase but have their lethal radius decrease. An across the board thing. Maybe just for arty/mortars, maybe including tanks (not sure). It would make indirect fire more of a counter to concentrated units, while less effective vs single squads / less likely to squadwipe unless you had multiple units hitting simultaneously. In: COH2 Balance |
Thread: Alpha Announcement17 Apr 2015, 03:28 AM
It's a bit odd that there is only one new faction- will there be a new third axis faction? There is no official confirmation. However, game files that previously hinted at British faction also hinted at new commanders for OKW. So a likely scenario is that Brits come out with 6 commanders as USF did, then OKW gets another 3-6 commanders. Not a new faction, but very likely several new units/abilities. My personal theory is that if the Brits are themed around late-war Italian campaign, the new OKW commanders could be themed around this too, providing Italian auxiliaries to the core German army. In: COH2 Gameplay |
Thread: Destroyed tanks blocking sight needs to go17 Apr 2015, 01:19 AM
It obviously makes perfect sense for a tank carcass to block line of site. It doesn't make sense that the full tank that is still alive doesn't block line of site or a projectile from phasing through it. It's like there's some kind of temporo-spatial displacement field that allows shots and vision to pass through tanks, and it fails when the tank blows up which blocks line of site suddenly. Or maybe all of the tanks are using phasing rounds, BUT they are also part of a line-of-site hivemind. HMM. In: COH2 Balance |
Thread: Alpha Announcement16 Apr 2015, 22:31 PM
I had a nightmare that I got into the alpha but it was actually just a new Russian faction themed around Bagration. ![]() In: COH2 Gameplay |
Thread: British Faction, what do you want to see?16 Apr 2015, 11:21 AM
OKW will be getting new doctrines to go alongside the British faction from what we can tell. The new content may be themed in some way to go alongside this, potentially something like Italian support if the British are supposed to be fighting in Italy. I'm not really expecting that, but it's possible. At any rate, they will likely include some new units for Axis. In: COH2 Gameplay |
Thread: PTRS now OP?15 Apr 2015, 23:50 PM
So far I'm 3:2 wins vs losses for my dank hunter tactics games. But this is the first time I'm using conspam ever so I'm still getting used to a lot of stuff. In: COH2 Balance |
Thread: Alpha Announcement15 Apr 2015, 06:27 AM
Yeah WFA announced 28th March, Released 23rd of June. 3 months from announcement to release. If they announce it soon we're looking at a ~July release. It would be the right time to start early balance testing soon. In: COH2 Gameplay |
Thread: Alpha Announcement15 Apr 2015, 02:04 AM
I don't think it's for the brits. The WFA factions were already announced t by the time they started the alpha. Maybe they've decided to balance this one before releasing it so they're starting earlier. ![]() In: COH2 Gameplay |
Thread: Alpha Announcement15 Apr 2015, 00:45 AM
Signed up. Brits were my first faction in CoH1 days so I have a soft spot for them. In: COH2 Gameplay |
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