Profile of 89456132
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Post History of 89456132
Thread: US retreating bug20 Nov 2014, 22:05 PM
It does happen with Soviets too if you have enough infantry. I usually need to move a squad so the retreating one can fully enter. To fix this, squads could move one or two metres after they reach the retreat point. In: COH2 Bugs |
Thread: Improving the 4v4 Allied playerbase20 Nov 2014, 16:36 PM
If you have some co-ordination on the team, a team-mate can stick a KV1 in front of your Jacksons to absorb shots, give sight and block rushes. The B4 in the same doctrine also helps a lot. However, what you described is generally how 4v4 matches play out. In: Strategy Desk |
Thread: Pathfinding20 Nov 2014, 08:47 AM
When this happens the worst thing to do is to spam new reverse commands furiously The problem is when you can see the way your command is being carried out will take too long, you have to intervene with multiple commands trying to figure out a quicker way. You can either lose it because it followed the command in a funny way, lose it from multiple commands confusing it, or keep the unit by successfully changing the original command to an easier one. So you may as well click frantically if you know it has gotten stuck on the first command. In: COH2 Gameplay |
Thread: Menu UI game breaker18 Nov 2014, 19:41 PM
Have to restart the game when this bug happens. I click on the envelope for recent war spoils, close the window then click on the envelope quickly again before it disappears. The window opens and whenever I close it the window instantly opens again. In: COH2 Bugs |
Thread: Why do dead bodies disappear?17 Nov 2014, 07:01 AM
Couldn't it be an option? There's probably just a timer value in the code that could be set to effectively forever. In: COH2 Gameplay |
Thread: what the hell is that noise? 2 Nov 2014, 01:19 AM
Bump for health of ears. In: COH2 Bugs |
Thread: Tactical map feature suggestion1 Nov 2014, 23:10 PM
You can still click on the overlay. In: COH2 Gameplay |
Thread: Tactical map feature suggestion1 Nov 2014, 22:54 PM
Instead of a toggle, hold a button instead. When button is released, map disappears. The map is half transparent and doesn't have the borders. In: COH2 Gameplay |
Thread: I love Bears because...30 Oct 2014, 23:02 PM
They have porridge that is just right. In: The Angry Bears |
Thread: Heavy tanks - easy use27 Sep 2014, 22:17 PM
Consider fuel upkeep's effects on cheaper vehicles. Getting a T70 would delay the T34 longer. Scout cars and halftracks would be less desirable for the extra slowing of teching. So perhaps only certain vehicles could have fuel upkeep, but this would be unintuitive. In: COH2 Balance |
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