Profile of 89456132
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Post History of 89456132
Thread: Micro26 Aug 2015, 09:28 AM
Often control groups negate the need for this, but instead of trying to focus on the entire late game map where it all unravels, split it into smaller areas of operation. You can do this by consciously assigning mental categories to groups of units (without necessarily assigning control groups) and what their situation is. It takes more effort than assigning group 1 and group 2 for two sides of a flank, but you don't need to then merge them back into group 1 or change the control groups around as much. Because of this, I control-group all forces of similar type (i.e. infantry (1), special infantry (2), tanks (6), light tanks (7), etc) instead of assigning them control groups based on location (which changes). It is a lot quicker and more flexible to drop a category when it is no longer evident than it is to change numbers you've programmed into the game. In: Strategy Desk |
Thread: Request. Make balance changes rare.17 Aug 2015, 03:54 AM
You 'lol' spammers could attempt to see his point. You learn a game and that should be that. With the benefit of improving balance comes the downside of changing the rules of the game. But the solution would be to not release an unbalanced game in the first place. Relic could at least document all changes, however. In: Lobby |
Thread: Su-76 no longer needs free barrage?11 Aug 2015, 02:09 AM
The barrage is only moderately effective at close range (unless you get very lucky). Most of the time this means you risk getting shrekt or fausted. The StuG also has AI and AA with the gunner upgrade. In: COH2 Balance |
Thread: CAS commander in team games10 Aug 2015, 22:48 PM
I like the idea with planes costing MP and the MP being refunded on a safe exit. If the enemy has AA and you know the CAS strafe is going to succeed regardless, at least you might have to weigh not getting the 100 or 200 MP back. The Stuka dive bomber ability should have a plane. Keeping with the 'close' air support theme, remove the recon plane so it can't bomb far behind the lines. In: COH2 Balance |
Thread: what is decal removal mode8 Aug 2015, 11:58 AM
In Modding Hub there is a Manage tab. In there you can unsubscribe and delete stuff you don't want. (You might be surprised how much might have accumulated.) You can also go into Options, Graphics, and turn Custom Aesthetics off. |
Thread: Tank getting stuck inside armour carcass (twice)14 Jul 2015, 12:15 PM
This is a replay to go with a post on the official bug reporting forum. It also has some interesting Stuart and Sherman play. In: Replays |
Thread: Stuttering and victory/defeat hang-up1 May 2015, 20:58 PM
Odd. Never get that. What usually happens for me is someone wins the game and then it crashes out to windows. The last game I played, a 2v2, when the match ended I left the computer for a bit so it could do its thing. When I returned, CoH2 was tabbing in and out and appeared as a window filled with black. I closed it through task manager and everything was laggy in Windows for about 20 minutes afterwards. In: COH2 Bugs |
Thread: Stuttering and victory/defeat hang-up1 May 2015, 20:50 PM
Here is a video. See 00:26 and 03:58 Stuttering occurs the most on Lanzerath. Even in 1v1, the victory/defeat hang-up is about the same time as in the above 4v4. Sometimes, a stutter lasts for a whole minute. In: COH2 Bugs |
Thread: life threatening sound bug1 May 2015, 20:39 PM
Is there any bug in any other game, or program, that tops this? In: COH2 Bugs |
Thread: life threatening sound bug11 Feb 2015, 04:25 AM
I got this running on high. Are there any other bugs in programs that can cause physical damage to the user? In: COH2 Bugs |
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