The allied supply drop varies but the axis one does not? I think it's good that the plane can be shot down easily, more random massive damage-hits around the map (hopefully the plane always comes from your own base direction).
Guards with PPShs seem... interesting.
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Thread: Two new free Commanders today! 24 Apr 2014, 16:06 PM
In: COH2 Gameplay |
Thread: Ram 23 Apr 2014, 22:31 PM
Haven't read all the pages but here is an idea: - Ram always takes the ramming tank down to very low health. - If the tank is on low health and wants to use a last ditch effort for damage/disable, then it can ram and there is a chance that the ramming tank will live (remaining on very low health). This means the player has to ram at the right time, panzers watch out for tanks 'backed into a corner' simulating it as an act of desperation, and if the ram is timed right and pulled off it has a chance of saving the tank (if the panzer is destroyed/disabled (and alone), the Soviet tank can be repaired). To be clear, when a high health tank rams it goes to 5% for example. When a low health tank rams, there is a chance it will stay on ~5% instead of getting destroyed which is what would have happened if it allowed itself to get shot again. The bad chance of this move is the ramming tank simply loses its remaining health. The rammer has to time the ability, weighing the benefits. The German player has to make sure low health tanks don't get too close and hit tanks in general in co-ordinated heavy-hitting ways. If you think the German player needs a benefit out of this, it is the fact that the ability is a part of the Soviet unit which is included in its balance considerations (not otherwise a great tank). In: COH2 Balance |
Thread: Maybe Soviet M3 could be a bit more resistant...20 Apr 2014, 04:46 AM
Maybe a munitions armour upgrade so it can survive in mid and late game. Couldn't upgrade it early because you need the munitions for flamers/satchels/demos against bunkers or for molotovs. In: COH2 Balance |
Thread: why not disabling loading screen rank simply does not work18 Apr 2014, 14:59 PM
There's another way to get an idea of who you are against but not quite as accurate. In the in-game player list (shift ~) click on the Steam icon and it takes you to their wins/losses with each faction. In: COH2 Balance |
Thread: Next patch predictions16 Apr 2014, 16:08 PM
I just have a feeling Panthers are going to get buffed. In: COH2 Gameplay |
Thread: Melee Combat16 Apr 2014, 16:00 PM
Throw the whole idea out because one interpretation of it has a problem. Sounds fun and it would be worth keeping units at range. There would have to be balance considerations for close-range troops (PPSh, MP40)--maybe trying to melee them would be too risky because they keep using their guns. It would probably be too simple if there were predictable outcomes or based on RNG (simple as in win or lose not decided by the player once it's underway, like a ram). There would probably have to be something for the player to watch and react to (micromanage) to get the edge in combat. Otherwise it would become annoying. In: COH2 Gameplay |
Thread: Rifle Grenades16 Apr 2014, 13:57 PM
![]() Decreasing the range of abilities while suppressed makes sense in terms of gameplay to me. The troops probably can't be as accurate when getting shot at by an MG anyway. That which is getting hit by its counter (MG vs inf) shouldn't be able to so easily turn the tables. Throwing an ability is much easier than the example of a tank taking out an AT gun. In: COH2 Balance |
Thread: Stuck on "Please wait"12 Apr 2014, 13:33 PM
Open match chat and see if it gets stuck on one player. That seems to be what hangs it up for me. There should probably be a timeout (or a shorter one) if people can't connect to each other. In: COH2 Bugs |
Thread: New Soviet Commander on the way!!!10 Apr 2014, 02:31 AM
It doesn't sound very intimidating. You have a conscript squad pinned by an MG42 saying "we're not going anywhere!" Well, then. Generally when you retreat you have nothing to gain by staying. Except maybe the extra DPS of the last guy in the squad getting one shot off. In: Lobby |
Thread: Can't pick a commander9 Apr 2014, 03:45 AM
Have the same bug as Chuck Norris very occasionally. Hang on, is that a good sign? In: COH2 Bugs |
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