Profile of Pop
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Post History of Pop
Thread: I Sense Imbalance....28 Oct 2014, 02:00 AM
Help? In: Replays |
Thread: Thoughts on the Kubelwagen22 Oct 2014, 08:00 AM
Pop gets his way yaaaayyy ![]() In: COH2 Balance |
Thread: Pop and Black try axis...19 Oct 2014, 02:55 AM
Giving double wherm a try. Having mixed success but seem to be getting into the swing of it ![]() In: Replays |
Thread: My Thoughts on USF Anti-Tank Structure... 8 Oct 2014, 09:11 AM
Just some of my thoughts on the way the USF anti-tank could have been implemented in the game. Nothing hard line or specifically directed at a balance issue, just sharing ideas. So the M10 and the Jackson… The Jackson is good, frustrating when it bounces and misses a lot, but pretty good at its job for the price. However I think it should be better (yeah bear with me). I reckon the Jackson is incorrectly represented as the 90mm tank killer it should be. The T4 high end tank hunter should be represented by the M10 with a similar price and damage output. It’s fast, nimble, weak but accurate and packs enough of a punch to reward well-orchestrated hit and run attacks or flanks. I’d personally not mind if it had slightly less damage for an increase in chances to pen or an accuracy increase on the move. The Jackson comes in as the 10cp etc call in of a USF Tank Destroyer Commander. It is more expensive (e.g panther pricing) penetrates consistently, fast, HVAP is vet 0 (or just constant) very accurate on the move to encourage fast flanks and hit and run attacks as with the m10. It’s a genuinely scary prospect for an axis player. A true glass cannon. Armour Company should have the jumbo or crocodile instead of the m10 with the hellcat being added in as a lower cp call in for the tank destroyer commander. The hellcat operates in a similar role to the puma or the current m10 load out with price adjusted accordingly and perhaps some stealth abilities like they did to the jagdpanzer. Another commander can have access to the M5 ATG and perhaps rangers with bazookas who possess some sort of ability to boost their dmg output and have chances to do criticals due to their skill with the tubes etc. And of course it’d be nice to see a pershing. If it were me it’d have access to the same ammo switching abilities of a Sherman but given what I’ve suggested about the Jackson I’m not sure how you’d adjust the damage output to avoid an OP unit (see as they have the same 90mm gun). I’d be happy if it was just a USF tiger but hey unit mirroring is often regarded as boring and not as fun. All these options open up a wealth of USF AT capabilities that when combined with tier choices give them AT in all stages of the game. Hopefully this gives a USF player variety of options to go for a more static ATG approach with the 57mm and 76mm guns, Sherman-centric with jumbo’s/crocs and dozers, heavy tank, airborne power and the super slick fast tank destroyer spice. A lot more than what seems to be either p47’s or shermans and just a handful of jacksons because what else is there. In: COH2 Gameplay |
Thread: EPIC 2v2! 8 Oct 2014, 04:31 AM
US and a A going buck-wild on Semoisky. Tanks aplenty and sausage meat everywhere ![]() In: Replays |
Thread: GREAT 2v2 Top USF3 Oct 2014, 11:52 AM
Lots of airborne shenanigans and axis armour. Bodies everywhere GG wp In: Replays |
Thread: GGvsPopandBlackCurrent3 Oct 2014, 07:19 AM
Thanks for the love......but If I'm allowed to be abit rude and say we derped during that match. ggwp nontheless In: Replays |
Thread: Blitz ability too good?3 Oct 2014, 00:32 AM
I'm another non supporter of blitz. Turns what should be slow and cumbersome tanks (which already move too fast imo but that's another story) into road runners. I wouldn't mind it only being active for forward movements and attacking 'blitzes' as it's more of a overpowered 'lets get the fuck out of here'. Heavy tanks = slow and powerful with high armour Light and medium = opposite to compensate. Blitz wrecks that simple philosophy. In: COH2 Balance |
Thread: Jagtiger Swatting Flies28 Sep 2014, 07:50 AM
It's all fun and games until jagtiger In: Replays |
Thread: Man vs Machine...late game USF sadness24 Sep 2014, 05:16 AM
This irks me... OKW player gets 2 KT and a pak 43, wehrmacht player gets multiple tigers.... Unstoppable force meets potato guns. What can you do as USF? In: Replays |
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