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Thread: Pathfinder spam, new US meta?25 Jun 2015, 00:12 AM
I've been on the receiving end of Vet 3 Pathfinders with BARS and yeah....bang bang you're dead In: Replays |
Thread: post patch HMGs, any significant difference?24 Jun 2015, 07:56 AM
In 2v2's at least they are now an absolute weapon. Covering maps with them and reinforcing from mobile HT's is now a serious threat to my poor riflemen. Going to have to get better with smoke I think...... P.S 50 cal feels like it's (maybe) now worth the 280mp In: COH2 Gameplay |
Thread: Typical COH Attitude21 Jun 2015, 06:48 AM
Yeah you have every opportunity to act like a normal person but you go out of your way to sound like a bloody idiot... That applies to both parties here but one more so than the other.. In: Replays |
Thread: Top 2v2 :)21 Jun 2015, 04:43 AM
Don't always get matched to the better players but it's always nice when it's a well fought game. GG WP In: Replays |
Thread: Long and Epic 2v2!!6 Jun 2015, 05:49 AM
Well it's a long game......USF doing their late game thing as hard as they can ![]() EPIC encounter In: Replays |
Thread: Top 20 Trash Talkers get shat on1 Jun 2015, 07:53 AM
Don't sink to their level, be the better man is the mark of a pro, But yeah the old fuck you counter to gl is all class.... In: Replays |
Thread: Allies (Mainly USF) TD spam.18 May 2015, 01:46 AM
Any decent combination of axis anti vehicle fire power like a few paks, a panther, tiger, the ungodly amount of shreks and fausts is more than enough to handle the odd TD. USF only have one decent anti vehicle unit and it's the 90mm Slugger, it's not that fast, weak and needs to land every shot (which it often doesn't). I suppose the m10 is now getting a new lease on life but those units mentioned above should keep them at bay. From a USF perspective in 2v2 your TD's are glass cannons that take a hell of alot of micro to use effectively. Perhaps you are turtling too hard and allowing them to mass too many vehicles? In: COH2 Gameplay |
Thread: High Ranked 2v21 May 2015, 10:51 AM
Cracked 100 downloads! Honoured to see so many people enjoying the game ![]() In: Replays |
Thread: USF AA HT Anti-Air Mode1 May 2015, 03:25 AM
Ok this has always made me wonder and now I'm going to ask the wide world of coh2 knowledge... What does this actually give the AA HT in terms of anti-aircraft capabilities? I ask as I have played several games of 2v2 as double USF with a mate of mine against the might of Close Air Support. Over the course of the game we have decided to leave an AA HT on AA mode to help down the CAS planes but it never seems to do anything. In a fairly central spot it shoots down nothing so I'm genuinely wondering if it is just a gimmick or is actually intended to be used as AA? In: COH2 Gameplay |
Thread: WW2 Scale Models and Drawings30 Apr 2015, 02:28 AM
Coming from someone that has painted quite a few models in my time, these are top tier stuff. Amazing work that takes years to perfect. In: The Art Studio |
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