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Post History of atouba
Thread: Concentrated Fire Operation too strong18 Oct 2015, 07:01 AM
I am afraid they even don't want to change this ability...Really disappointed. In: COH2 Balance |
Thread: Jagdpanzer IV Penetration18 Oct 2015, 01:30 AM
When I play the OKW,I always build a Jagdpanzer first to counter the centaur rush.It's pretty fine. Then you don't need a panther at all. In: COH2 Balance |
Thread: The Concentrated Artillery Operation and Railway Artillery17 Oct 2015, 06:07 AM
Concentrated Firing Operation is the only good thing for arty commander, flare and valentine is meh, Suxton is crap and perimeter overwatch <<< Concentrated arty in 1v1 so of course it better be good. It's another commander, called Special Weapons Regiment, not the Royal Engineer Regiment you mentioned. In: COH2 Balance |
Thread: The Concentrated Artillery Operation and Railway Artillery17 Oct 2015, 06:05 AM
BUT you forget R-43 has ONLY 50 range while other 4 faction AT guns have basily 60. If you want to compare ragular AT guns, leave the R-43 alone since it's a special one and just compare zis3, pak40 with 6 pounder. The Pak 40 DOESN'T fire faster than the 6 Pounder, I have said that the 6 pounder and pak40 almost have THE VERY SAME stats and both they have better AT stats than zis3, well the 6 pounder fires faster than zis3 but zi3 cost 320MP/9pop while 6 pounder costs only 280MP/7pop lol... I'm not biased but you are. Another example is the centaur is as least twice effective than ostwind. Then I want to talk about the CAO and Railway Artillery in this thread, so no more AT discussion pls. In: COH2 Balance |
Thread: The Concentrated Artillery Operation and Railway Artillery17 Oct 2015, 02:09 AM
1,6 pounder AT has almost the same price with R-43/57mm AT but much better stats than them. 2,Pak40 and 6 pounder have the very same stats except 6 pounder has an extra 50% accuracy vs vehicles and the TWP.Then the 6 pounder is much cheaper. 3,Ostheer is desighed as a mid-late faction too. As Relic said... Just an example, you build a panzerwerfer to counter the brits, then this CAO ability will kill the werfer by the first shell when you use werfer to barrage. Because it doesn't need line of sight and the brits player can suddenly use this CAO on the werfer in FOW, and it hit the ground so quickly... I know they want to sell their productions but ENOUGH! In: COH2 Balance |
Thread: The Concentrated Artillery Operation and Railway Artillery16 Oct 2015, 10:47 AM
The Concentrated Artillery Operation ability is very similar to the Ostheer Railway Artillery. BUT it doesn't require line of sight to use, and it's so quick the first shell hits the ground(about 5 secons? If I'm wrong pls correct me). So the first shell is hard to avoid since you never know where it will hit. On the other hand, it's a big waste of munitions(200 munitions is too much)to use the Railway Artillery for the OH. It requires line of sight, and it's much longer the first shell lands on the ground after the warning smoke.It can hit nothing unless the enemy is sleeping. So why they are so different? BTW,there are always better version units or abilities for the new faction, another example is the 6 pounder AT guns cost 280MP and 7pop. BUT this time,don't nerf the Concentrated Artillery Operation. It's fine as it is, so buff the Railway Artillery to make it usefull. In: COH2 Balance |
Thread: grenadier/panzergrenadier lack of survivability 16 Oct 2015, 09:06 AM
4 men grens is the weakest core infantry in late game,even in the mid game,they suffer from alot of AOE weapons damage and are wiped out frequently. Brits has dual equipped 5 men IS and the IS squard has much lower received accuracy but only costs 28 per model.Not to mention Riflemen recently vet buff. At least the grens need some love.Although I dunno what about the panzergrens. 5 men 2-schrek squard maybe another issue. In: COH2 Balance |
Thread: Firefly and the tulip15 Oct 2015, 01:25 AM
I can't imagine why anyone would defend the firefly's current state. It's both bad for the controlling player and frustrating for the opposite player. It's like making an ability that costs 1000 muni and wins the game immediately. Sure, it's shit, but it will be extremely frustrating to lose to that. +1 this In: COH2 Balance |
Thread: Ostheer Fuel Requirements are surprisingly high14 Oct 2015, 01:32 AM
I agree what you've said. I just feel it's not fair the brits can tech up to heavy tier more easily. It only costs 200MP/50fuel and 30 seconds... It has almost no risk to tech up after they get a Centaur. While it is tougher for OST. In: COH2 Balance |
Thread: Ostheer Fuel Requirements are surprisingly high13 Oct 2015, 16:40 PM
Well you completely missed the topic what I have talked about. I talked about how hard it is to tech up to T4 after teching to T3 as the ostheer. Ost is designed as a faction which has no light armor but has heavies tier, but it is ridiculous that no player would build T4 units. And why? Because it's tooooooooooo expensive. In: COH2 Balance |
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Latest replays uploaded by atouba
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VS
UA | babrich
masterdgeday007(UA)
Cool BreezZz?
Discovery"
Nexus7009
*Day Dream* fried cake
***** 0ojo0 *****
M)[CHN]
My Tiger brings crews shot critical to my PanzerIVby: atouba map: Vielsam1-1,004 -
VS
*D-Dream*BeiFongToph-Zwaffe
*D-Dream*K_UN
*D-Dream*CowboyGAL
sdkfz251
12392089
HAN-STONE
ATOUBA
-RONBR-SS9
FHQ and PTRS cons blobs,detroys the early games!by: atouba map: La Gleize2-1,569
502784510133077
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