If you want to get weapon upgrade on field,then remove the dual equipping,and would you like to retreat an engineer to build tech buildings?Would you? If you want to remove the nade tech requirement,then add the fuel cost to T3/T4,just like the ost.Is it fine?
Simply.It's just called asymmetrical balance.Such as the cons can't build bunkers like grens but they can build green cover.Such as USF can reinforece and heal their squards but it cost fuel and pop.etc.
Don't change things which haven't broken.
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Thread: Remove Allied Grenade tech costs28 Oct 2015, 01:56 AM
In: COH2 Balance |
Thread: Remove Allied Grenade tech costs28 Oct 2015, 01:36 AM
That's called asymmetrical balance.If you want to remove the nade tech cost,then add the cost to the T3/T4 so no light armor rush any more. In: COH2 Balance |
Thread: Ostheer Panther/T4 is Overpriced/Underwhelming27 Oct 2015, 12:04 PM
The speed bonus doesn't cost munitions, and can be used at every armor type including tank destroyers. The brumbar sucks whatever you say. The panther is just a counterpart of the comet. Lack of AI capability but powerful AT. The panzerwerfer is the only one which brits don't have, but ostheer don't have that free skills too. You complain the churchills but they have the longgest healthpool man, it's really hard to kill it, 1400HP for just 150 fuel, how can you complain then?It's still perfect even with the nerfs because the healthpool is much more important than armors. In: COH2 Balance |
Thread: Ostheer BP3/T4 tech tree cost proposal solution27 Oct 2015, 11:35 AM
Relic says one of their balance goals is increasing the number of viable strategies in the game and making core tech tree units more desirable. Also, the brits and ostheer are designed as mid-late game factions.No light armors,but they are given heavier tier units. In July 21 Update notes,they said they gave OH players the chance to skip Battlephases.But the fact is,you can hardly skip T3.You simply need that Stug or Ostwind/Pz4 to counter the Allies light/medium armors in the mid game stage. If you skip T3 then tech to T4, you sucks due to bad map control.Even though finally you get one panther which is only good at anti-tank,what can you do then?You still lose. Let's look at the new faction,the brits can easily tech to their heavier tier after they've got a Centaur/Cromwell.Costing less to tech(it's just 200MP/50fuel/30seconds, not to mention it's 200MP/25fule/5seconds previously...lol),then you can build a Comet/Churchill. And 3 special usefull skills are given.Such as free Royal Engineer LMG upgrade and free Blitz ability. Then what can ostheer build when they have built a T3 unit? Nothing except wating for a call-in tiger. Because it cost 360MP/120fuel to tech to T4.If you add the panther cost, it's 850MP/295fule. Of course a tiger is a better choice. Proposal solution of mine: BP2 cost from 100MP/45fuel to 100MP/100fuel T3 cost from 260MP/75fuel to 260MP/20fuel BP3 cost doesn't need changes,100MP/45fuel T4 cost from 260MP/75fuel to 260MP/20fuel So the required MP/fuel of going for T3 units is not changed, it's still 360MP/120fuel(BP2+T3), the required MP/fuel of skiping to T4 is not changed too.It's still 460MP/165fule(BP2+BP3+T4).But OH players can tech up to T4 more easily after getting T3 units.The new BP3+T4=360MP/65fule,still more expensive than the brits 200MP/50fule/30seconds.This will give players more choices instead of waiting for tigers at all time. The panther and pwerfer both are fine,they don't need changes any more, but the brumbar is totally underperforming.This unit should be a more attractive anti-infantry option compared to the T3 ostwind. Otherwise, why do people choose this unit when they must skip Battlephases first? TBH the brummbar doesn't need AT capability, so nerf the penetration but buff its accuracy and cost to make it more usefull. At last,this is what I always say,ostheer don't have a light armor tier,it makes no sense they have a heavy armor tier but can't build them at all. Edit:The objective is lower the BP3+T4 fuel cost by 55 fuel then move this 55 fuel to BP2 cost(45 to 100),so the required MP/fuel of skipping to T4 is not changed thus it won't be too easy to skip to T4.If you feel 100 fuel is too high for T3,then maybe this would be fine: BP2 from 45 to 75fuel T3 from 75 to 45fuel BP3 doesn't need changes,45 fuel T4 from 75 to 45fuel It still cost 360MP/90fuel when you wanna tech to T4 after getting T3 units.Still more expensive than the brits.But it helps alot. In: COH2 Balance |
Thread: Ostheer Panther/T4 is Overpriced/Underwhelming27 Oct 2015, 10:19 AM
But they get 3 special skills including the free Royal Engineer LMG upgrade and free Blitz ability. IMO it's fair enough. Ost T4 units are not good at doing everything. The comet can be a counterpart of the panther. Survivability? That's what the Churchill has. In: COH2 Balance |
Thread: Ostheer Panther/T4 is Overpriced/Underwhelming27 Oct 2015, 07:09 AM
The problem is relic said they gave players the chance to skip Battlephases.But as ostheer,you can hardly skip T3.You simply need that Stug or Ostwind to counter the Allies in mid games. If you skip the T3, you sucks due to the bad map control.Even though you get one panther which is only good at anti-tank,what can you do then?You still lose. Compared to the new faction,they can easily tech to the heavier tier after they've got a Centaur or a Cromwell.Costing less to tech,then a Comet or a Churchill hits the ground...Also the brits can skip the medium tier to directly tech up.The cost is nealy equal to the cost which OH spend skiping to T4. So the issue is the Ostheer BPs and tech buildings cost.Meanwhile the underperforming brumbar should be a more attractive anti-infantry option compared to the T3 ostwind. Otherwise, why do people choose this unit when they must skip Battlephases first? Proposal solution: BP2 cost from 100MP/45fuel to 100MP/100fuel Tier3cost from 260MP/75fuel to 260MP/20fuel BP3 cost doesn't need changes,100MP/45fuel Tier4cost from 260MP/75fuel to 260MP/20fuel So the required MP/fuel of T3 units is not changed, the required MP/fuel of skiping T3 is not changed too.But OH players can tech up to T4 more easily after getting a T3 unit.I mean if the brits is fine when they tech easily to the heavier tier,why not about ostheer? This is what I always say,ostheer don't have a light armor tier,it makes no sense they have a heavy armor tier but can't build them at all. In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 12:42 PM
Who know the stats of brits sniper? Is that a clone of OH sniper except it can AT? What about the reload time and cooldown ? In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 03:37 AM
Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please. +1. This is not issues of brits snipers, but the 222 SC. In: COH2 Balance |
Thread: T-34-85 is underperforming23 Oct 2015, 15:24 PM
1.But T3485 has 800HP while M4C has 640, it means a lot. 2.T4 cost doesn't need to be touched. It's fine comepared to USF/OH tech cost. 3.TBH I feel all the medium call-ins should be locked at tech buildings. The M4C shouldn't be an exception. 4.T3 units are pretty good, that's why T4 is almost never built. In: COH2 Balance |
Thread: Katysha opinion (Buff,nerfs,changes)23 Oct 2015, 12:17 PM
Ostheer T4 is fine. Panther, Brummbar, Pwerfer. All of them fulfill the role. I agree the Kats are overpriced, there must be some ninja nerf from relic. BUT, Ostheer T4 is fine?? Brumbar is fine?? LOL The brits get an AVRE for 140 fuel which has 1400 HP , while the brumbar has 800HP which costs 160 fuel, can't hit anything, then you said the brumbar fulfill the role. Well you make me laughing. In: COH2 Balance |
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