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Post History of atouba
Thread: Balance Preview Patchnotes28 Nov 2015, 04:35 AM
The critical repair forgoten? The US vehicle crews can repair the damaged engine in about 5 seconds. ![]() In: COH2 Balance |
Thread: Miragefla's General Gamplay Suggestions and Balances Changes27 Nov 2015, 16:57 PM
Almost agree with you about everything. Good post! In: COH2 Balance |
Thread: Balance Preview Patchnotes27 Nov 2015, 15:38 PM
The busiest men of the whole game. ![]() In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]27 Nov 2015, 15:07 PM
Again, the Werfer suffers from the highest tech cost of the whole game. If you only want to build 1 Stug and 1 Werfer, you have to spend 170 fuel(for teching to T3) + 120 fuel (then teching to T4) = 290 fuel teching! Relic... Also, the brits saxon is just shit comepared to the other artillery units. So pls buff it. The priest is pretty strong, don't change units who are fine. People complain the werfer's new AOE but ignore the katyusha's long range advantage for no reason. You know 2 Katyusha means what to the OKW? You use 1 kat barrage the frontline infantry and force them to retreat, then use another kat barrage their Headquarter HQ... Thanks to its long range. And vet.3 + 33% range. Don't whine about its disadvantage but learn to use its advantage. The katyusha will be even stronger if relic buff its AOE to the werfer level. It's a "XXX unit suddenly OP" issue. In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]27 Nov 2015, 14:30 PM
Katyusha and pwerfer are both fine imo. Maybe the suppression could be removed from the wefer. Katyusha is good at killing team wepons due to its 4*4 rockets and long range. Werfer is good at killing noob infantry blobs especially the current US Rifles blob meta. Maybe the aoe of werfer is slightly better too. I love both units when I play the OST/SU. Just for killing the OKW blobs and US blobs lol.I can have a 50 + kills by using 2 Kats or werfers. But still high skilled players can dodge the rockets.Don't nerf them to the ground agiain, I know blob players just hate these 2 units. Just remove the suppression from the werfer, I mean does this rockets mobile vehicle need the suppression ?? In: COH2 Balance |
Thread: Balance Preview Patchnotes26 Nov 2015, 10:53 AM
+1000. SU/OST has no rewards due to their tech upgrades and must retreat an engineer squard to build their buildings. Also SU/OST doesn't have a frontline retreat point. And it's a big joke the OST needs to spend extra 360mp/120fuel teching to T4 when they have already built the T3 building. While the OKW can unlock their panthers and PIVs after tech upgrade of T4(150 fuel needed if rush). Relic should look at the vanilla east frontline factions when they are going to revamp the west frontline factions.Otherwise no player will ever touch the poor OST since the OKW has everything which is better than the OST except early suppression options. In: COH2 Balance |
Thread: Preview OKW vehicles:26 Nov 2015, 03:28 AM
now that the OKW is looking to lose their penalty, some of their vehicle should be nerfed. Edit: The issue of OKW panthers is the tech cost not the panther itself. In: COH2 Balance |
Thread: British Emplacements25 Nov 2015, 15:36 PM
Compare the cost between units and units. The cromwell costs 340MP/110fuel while the panzerIV costs 360MP/125fuel. The Cromwell don't become cheaper because it belongs to a MP hungry faction. You want the mortar pit cost to be changed from 400 to 320mp? Come on, 2 OST/SU mortars cost 480MP/12pop. That's it. The pak43 cost 500mp. The 17 pounder is still the cheaper one at manpower. The pak43 can be killed by plenty of units and abilities, even 2 nades. Their crews can't be repaired. What do you think about losing 500 mp so quickly? I'm not going to say the pak43 is underperformed. What I want to say is, use its advantages but protect its disadvantage from being attacked by the enemy. The emplacements need to be countered. I feel you just want them to become unkillable... The mortar pit needs to be killable just like OST/SU mortars. The bofors needs to be killable just like USF/OKW AA halftracks. They are units like all other units of all factions. Just immobile but really powerful when being positioned properly. In: COH2 Balance |
Thread: Balance Preview Patchnotes25 Nov 2015, 15:02 PM
The Croc is too expensive if they change the cost to 230 fuel. I mean 140 fuel is fine for the AVRE while the croc is changed to 230 fuel? What a huge difference... Also, I feel both the Sturmtiger (160 fuel) and AVRE need to be more expensive. These 2 units are more deadly than the croc. In: COH2 Balance |
Thread: British Emplacements25 Nov 2015, 10:52 AM
They are not expensive.I dunno why you feel they are expensive but you know the price of them right?The mortar pit costs 400mp/8pop,has 2 mortars which both have 115 range.The OST/SU regular mortars cost 240mp/6pop and 80 range.The bofors only costs 280mp/30fuel which is cheaper than USF/OKW AA halftracks but has 1000 hp. The 17 pounder costs 400mp/75 fuel which is only 60 more mp than the OKW puma, but has 900 hp and can lockdown half of the map when being used porperly. Actually the price is not expensive at all. Also, they are designed as defensive but not offensive, read the faction designed roles worte by Relic.The flame/artilley is designed as main counters. The DOT of flame has been heavily nerfed already. If you play the OST without doctrinal flame/artilley options you can hardly counter the emplacements then GG. Even the Walking Stuka/50kg Stuka bombs can hardly do damage to them when the brace is actived. The godlike Churchill spam + 17 pounder ruins late team games unless the Axis players know how to deal with. They are not UP or OP. TBH nothing needs to be changed. They are part of design by relic, powerful but immobile. For me I just don't like them because I always prefer to mobile units. In: COH2 Balance |
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Latest replays uploaded by atouba
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Discovery"
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My Tiger brings crews shot critical to my PanzerIVby: atouba map: Vielsam1-1,228 -
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12392089
HAN-STONE
ATOUBA
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