nonexistent.
I'm with the nest on this one.
Canada
Thread: The problem with SHOCKS is....10 Apr 2015, 16:29 PM
In: COH2 Gameplay |
Thread: [Feedback requested] - balancing issues in large team games10 Apr 2015, 15:38 PM
I'm personally not a fan of introducing hard caps for units. It is a bit immersion breaking. I'm liking the idea of slowing down resource income as a primary method of balancing large team games. It appears the benefits would be a slower game, less spamming, blobbing (more tactical play), less armor, etc etc. I'm just unsure if it is possible though. Perhaps this is something I can find out.
In: COH2 Balance |
Thread: [Feedback requested] - balancing issues in large team games10 Apr 2015, 15:31 PM
Now that you are acting as a bridge between Relic Entertainment and the community, you should try to address the balance issues experienced by all factions. I'm pursuing this out of my own interest. Relic hasn't asked me to do so. I like large game modes for the social experience and fun. Instead of balancing factions I'd like to see if we can balance by game mode, the large ones! In: COH2 Balance |
Thread: [Feedback requested] - balancing issues in large team games10 Apr 2015, 03:11 AM
Well, it seems that the community thinks the most important factor is the map design. When you think of it, their right, maps give a lot of resources. But I don't think we will see any changes in that regard (map overhauls, increase/decrease CPs etc). Maybe just reduce CP income significantly (like 50-60%), and make caches a little expensive (like 250). Looks like the community thinks resource distribution is the biggest issue in large team games. Maybe points and caches could give out less resources to slow the game down? In: COH2 Balance |
Thread: [Feedback requested] - balancing issues in large team games10 Apr 2015, 03:10 AM
Thanks mods In: COH2 Balance |
Thread: British Faction, what do you want to see?9 Apr 2015, 19:46 PM
![]() In: COH2 Gameplay |
Thread: [Feedback requested] - balancing issues in large team games9 Apr 2015, 18:04 PM
I need to snub this out before people get carried away about the 'paid shill' thing. It is flattering but Relic has not requested this of me. I am personally pursuing this topic as this is the game mode The Angry Bears plays the most and I'd like to see how we can make it better. I don't claim to have all the answers so I'd like to hear what the community has to say about the matter. If it just so happens that Relic and the developers glean some information off of this thread then all the better for everyone. I'm all about developer/community communication. I've added a disclaimer to my OP to make this clear. In: COH2 Balance |
Thread: [Feedback requested] - balancing issues in large team games9 Apr 2015, 15:58 PM
I don't think that would make come backs at all possible though. Out numbered and out gunned, etc. In: COH2 Balance |
Thread: Official 1v1 Bears Tournament9 Apr 2015, 15:55 PM
Bears who hold up the progress of this tournament open themselves up to a beating by my paws. In: The Angry Bears |
Thread: [Feedback requested] - balancing issues in large team games9 Apr 2015, 15:51 PM
It would encourage teching, wouldn't it? It would have to be tied to the player least teched up though. In: COH2 Balance |
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