Which units, specifically, are you referring to?
The 120 and DHSK will get caught in a retreat loop. A new crew member will take the weapon and get killed. This continues in a loop while the unit is not falling back.
Canada
Thread: Action Items: Balance Feedback Required!24 Jul 2014, 15:34 PM
The 120 and DHSK will get caught in a retreat loop. A new crew member will take the weapon and get killed. This continues in a loop while the unit is not falling back. In: COH2 Balance |
Thread: Action Items: Balance Feedback Required!24 Jul 2014, 04:29 AM
Hey BC & Relic team, First off, thanks for doing this. Pretty cool to open up to the community in large. Much appreciated, rawr. I want to comment on the long range combat item in detail. When I was typing up my thread on over all core soviet faction design I came to realize that small weapons was a much larger issue than just the Soviet's but I wanted to stick to my topic. This seems like a perfect opportunity to bring it up as it deals mostly with long range combat. How does relic define the range categories? I'll be using the following three groups for the rest of my post. Short 0-10 Medium 10-20 Long 20-35 And the small weapons categories are: Rifles Kar98k, Mosin-Nagant, M1 Garand Submachine Guns PPSH, Thompson, Greasegun, MP40 Assault Rifles MP44, StG66, FG42, BAR Carbines G43, SVT, M1 Carbine, M1 Garand, M1A1 Garand Light Machine Guns DP, M1919A6, LMG34, LMG42 Reference material My observations are as follows:
So what does this all mean?
This is a lot of stuff. How does this apply to long range?
So what can we do to fix it?
PS: I'm in Vancouver on Friday the 8th. If anybody from Relic wants to meet up and talk to a fan I'll ditch work. In: COH2 Balance |
Thread: War Spoils - Let's talk.24 Jul 2014, 03:07 AM
That is a huge disappointment. In: Lobby |
Thread: War Spoils - Let's talk.24 Jul 2014, 02:28 AM
So....I think you guys left some details out. WFA USF and OKW commanders were released for purchase. What the heck happened to the WFA soviet commanders? A) Can we buy them? Yes or no B) Can we earn them? Yes or no In: Lobby |
Thread: FYI ~ Macros24 Jul 2014, 02:26 AM
I have all unit movements except stop at my thumb. I've also got T1-T4 buildings. I had macro'd it to build units. In: Lobby |
Thread: Action Items: Balance Feedback Required!23 Jul 2014, 22:08 PM
~Reserved for Napalms comments. Mad math going on.~ In: COH2 Balance |
Thread: FYI ~ Macros23 Jul 2014, 17:09 PM
Hello internet strangers, Just wanted to give a shout out and confirm that macros work well in this game. I picked up a Logitech G602 mouse and have 8 buttons mapped with various macros and unit movements. If I would have known it worked this well I would have picked up the G600 that has 20 buttons. Rawr In: Lobby |
Thread: Soviets - A core faction discussion23 Jul 2014, 15:15 PM
Again, relying on a call in to fill that much needed long range damage role. What you are describing wongtp is the tactic I am using currently minus the maxim's plus 2 snipers. I play like brave heart. In: COH2 Balance |
Thread: July 22 Patch Notes23 Jul 2014, 03:39 AM
Gathered some minor ninja changes that weren't listed by looking at the game files (though some are listed now in the updated notes): Gosh I heart you. This patch looked great. Than I read the unpublished stuff. 120MM Mortar received a damage nerf. 120 to 100. It appears that most OKW armor has gone down in MP and Fuel Jagdtiger 800/290 --> 800/250 Command Panther 560/200 --> 640/170 OKW Ostwind 280/100 --> 340/85 OKW PIV 720/210 --> 720/180 OKW Flak HT 270/45 --> 270/55 Assuming this is all real this is a huge buff to the OKW. In: COH2 Gameplay |
Thread: Maxims vs the OKW 22 Jul 2014, 22:28 PM
Much risk, highly fun. I approve. In: COH2 Balance |
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