Wtf ?
4 cons is a good start ?
They suck hard vs Pios-Grens, No ?
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Nationality: France
Nationality: France
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I was ranked 1 in 1vs1 with the 4 factions available in 2015. I'm a God, a Pro ...
Post History of FeelMemoryAcceptance
Thread: Barton vs Giap, Balance at its finest16 Apr 2014, 23:38 PM
In: Replays |
Thread: Barton vs Giap, Balance at its finest16 Apr 2014, 22:16 PM
"Those soviet at-gun are useless" Full Rage MVGame Giap choosed Tiger(s) This is the best way for loose vs at-guns and KV-8 in my opinion. Anyway, ADAPT BARTON MVGame You did the old strat of cons spam, it can't work now. Kappa Try : Penals, M3, enginers flamer, 1 cons, T-34/85s call-in and you have the beautiful Mark vehicule ( "IS-2 Shoot" ) or : 3 cons, 2 maxims, motar ( and precision strike HA HA Kappa ) t-34/85 single call-in, and you have ppsh for your conscripts too. In langreskaya you can make a t-4 at the end if you will. Su-85 + t-34/85 single call-in, What else ? MVGame Only elefant can counter this ? Kappa In: Replays |
Thread: Fun game, this patch is ZzZz though :(16 Apr 2014, 21:53 PM
I find the Patch extremly good. You can say : Haha, this patch fuck the balance, i can't win with soviet because of conscripts. But i find you don't understand what change this patch about units and the gameplay. All units are good but only at their range, close or long. Why 3 conscripts ? I find they are good for support maxim and after at close range with ppsh. Penals rape cons at close range ( BUT YOU NEED MICRO FOR GET THE GOOD RANGE : That's ALL the Patch ). If you make t-1 why not scout cars ? or more penals and 1 conscripts, but why 3 cons in this situation ? fucking useless. Why T-2 ? 3 cons with no ppsh ? Why not Guard commander, you did this sometimes. Guard + t-34/85s call-in. Anyway you know this, maybe you would try something in this game. But with your strat of t-2 + KV-8 or IS-2, it can easy be counter by a T-4 and no T-3 from the german. Jesulin did Tigers, he could easy loose vs some KV-8 supported by At-guns. I say this because i find the gameplay really good with the patch. Coh 2 requier more more skill in my opinion. If you buff conscripts, it will be : Unit long range vs Unit longe range Cons vs Gren Spam vs Spam --->Game useless --->RNG decide for the win between gren and conscripts. I don't want this game in the futur. PS : Sorry, i did not want to make a provocative. In: Replays |
Thread: Balance Poll for Early Game 1v1 (3.0.0.13106)16 Apr 2014, 21:18 PM
Don't buff cons. If you buff cons, the result will be SPAM vs SPAM. Currently with the patch, I find Coh 2 requier more more more SKILL. Your units is good at his range and can fuck the other unit if you micro your units for get the good range. If you buff cons, the result is : Unit longe range vs Unit long range. Gren vs Cons. Useless game and spam with RNG for decide who win between cons and gren. Noobs ! In: COH2 Balance |
Thread: Do you think this patch is balanced?31 Mar 2014, 16:36 PM
I find your answers ridiculous. We can see what do you think, we have not the choice in answers. THE BALANCE IS PERFECT or I suck with soviet, germans OP ... So like you : Do you think the game had a "PERFECT" balance before the patch ? I think not many people would answer yes --' Anyway : 1) I don't want a spam cons vs spam gren once more with Rng for decide who win. 2) I find the patch extremly good, because i find you need more skill, more technic. You need to make a good use of your units for get the range where they are efficient vs grens, with penal you need to get the close range vs gren for exemple. vs pzgren, you need to keep the middle-long range etc, i find the game more tactic, more technic, requier more skill, more difficult. Conscripts are rape vs grens at long range at the beginning, but they are good at close range with ppsh later. 3) The Time of Infantery combat duration is higher now, I find this extremly good. 4) Rng decrease because all units are good, but their efficiency depend of the range now. A patch for balance in my opinion need to be : 1- Maybe change some things in "cross wood" because I think this map have a problem because it's a real open map, grens have the advantage at the beginning of the fight everytime. 2- I think G43 need to be extremly nerf at close range, and good at long range like currently. If they have a sort of sniper weapon, at close range they need to suck. 3- Increase CPs for all call-in tanks because of the fuel cost increase for buildings. In: COH2 Balance |
Thread: My style of Soviet.030 Mar 2014, 19:56 PM
Yes, you copied my strat cata MVGame I saw you did this, just after our games MVGame But i find this strat is good only on maps where you can get Close range and a minimum open like Semoiskiy winter, Stalingrad. After, on a map like Langreskaya, I find the best way is 3 cons with a big t-2 with maxims,etc, the doc advance warfar. And you can go T-4 for su-85 if the german make a t-4 with panther, Panzerwerfer. In: Replays |
Thread: HOLY POTATOES !!! patch 3/2526 Mar 2014, 12:33 PM
In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 19:54 PM
No, it's because i'm French -----L0L-------- In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 19:27 PM
And it's really nice, now 222s comes 5 min after russians scout cars ? In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 19:26 PM
More time for axis for get 222 in the T-2.... Nice, i'm sur spam snipers-guard is back and cheat once more. Now russian can go T-2 + T-1 ? Nice, the russian sniper have no counter. heavy tank at 9 cp ? I need to make T-3 or T-4 or heavy tanks comes 2 min after or at the same time ? Pathethic patch i'm sur ... Balance fuck, and cp system fuck i'm sur. In: COH2 Gameplay |
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