This is just a simple question: Will there be a button to play a random army in Auto match? Like in Coh1? I would greatly appreciate that. |
Unbelievable. Even though Wooof already took time and effort to inform you, you STILL persist with your falsities.
There is nothing theoretical about stats. They are as concrete as you can get. Everything stems from them. The game is built on them.
If you want to be taken seriously in balance discussion, youn have to put the extra effort in yourself to research shit. Guys like Wooof are around to provide data (big thanks to them), when ASKED about them. Not to correct your bullshit due to your own laziness and sloppiness. You are wasting everyones time, including theirs, when you are simply too lazy to check yourself before posting.
As to your claim that "youndont need stats ro know how something performs in battle", well you already fell on your face on that one. You incorrectly assumed from your limited play that T34/85s equal SU85s. Goes to show that ESPECIALLY you, DO need to spend some time looking at stats.
Someone with an excellent playercard can argue from a practical position. You arent one of them. Neither am I. But Ive spent many hours looking over stats so that I have atleast an informed basis to argue fro . You have neither. Either start putting some effort in, or stfu and lurk.
Your playercard:
http://www.coh2.org/ladders/playercard/steamid/76561197996144532
You are in no position whatsover to argue from a purely "practical" perspective.
When I was criticized for lack of Sov play, guess what, I started playing Sov.
You lack 1v1 experience as Ost completely, and have only 9 games as Sov in 1v1, 0 as Ost.
Sorry, but you need to start putting some effort into your shit.
Either by properly learning unit stats and abilities, or by playing more.
Until then, you are frankly just a constant annoyance and disruptive to informed discussion. Put some effort into this, or stfu and lurk. As I already stated, many real posters just dont bother correcting or responding to your shit, because its so offbase and your reaction is so stubborn, that why bother.
Just a question, Nullist: Why did you remove your playercard? |
Ah, okay, very well then. But correct me if I am wrong: Didnt grenades in vCoh do more damage to units in cover than out in the open, instead of dealing less damage? |
Well, here is a little video of a game I played today. If what you say is true: Why doesnt the weapon crew of the Howitzer die? Or at least take some more damage? I still dont see through grenades
http://www.youtube.com/watch?v=QLjBYJmO-kY&feature=youtu.be |
the distance from the center of the blast is very important. the amount of damage dealt is different depending on this distance. also, the only randomness is for units very close to the edge of the explosion. grenades have accuracy just like any other weapon, so if a unit is on the very edge, it has a .6 chance of getting hit. the area that can actually miss is very small though. if you get a direct hit on or near the center of the circle, it will deal full damage 100% of the time.
molotovs on the other hand are extremely random (as are all flame weapons). the damage on flamethrowers (exluding kv8) and molotovs is actually quite low. they rely on crits (instant kills) almost entirely. their chance to crit is based on the targets hp. if it has >50% hp, it has a 5% chance to crit. if it has <50% hp, it goes up to a 10% chance.
explosives actually have a similar crit. any entity with <50% will have a 10% chance to die instantly when hit with a grenade, or any explosive. this is fairly insignificant though, since 50% hp is equal to 40 hp. most explosives will do more than 40 damage. the only time they would do less is close to the edge of the blast radius. so its a much rarer occurance than flame crits.
Wow, thanks for the in-depth explanation, wooof!
Another, somewhat related question: In vCoh, I had the impression that vetted squads have somewhat of a One-Hit-Survival-Chance. Like a big Howitzer hitting a vet3 squad, chances are that 1 man with close to no life will survive. First: Is this just my imagination? Second: If not, is there a similar thing in Coh2? |
flamer weapons have a small chance every second (?) to instantly fry an unit. It's a very annoying thing and creates very inconsisten resuslts especially on molotovs.
Grenades don't have any random modifier afaik. They obivously do more damage in the middle of circle and then it drops of the further away from the middle
Well, I've no inside-code-knowledge about grenades, but I find that hard to believe. It really seems very random. I've had grenades that did literary no damage at all even though there were some entities in the blast radius for certain. |
I could upload some videos, but I'm sure I don't need to cause all of you know what I mean: Grenades and Molotovs do no consistent damage. Am I the only one who finds that rather annoying and plain stupid?
I'm not talking about cover reducing/buffing damage or such. I'm just talking about stuff like: Grenade A does no damage at all to a full squad. Grenade B kills 5 out of 6 men. MG 1 gets hit by a Molotov. Nothing happens. MG relocates, no harm done. MG 2 gets hit by a Molotov. Instantly burns two guys.
I do not want to start with the old 'Back in vCoH everything was so much better' BS, but still. Incendiary grenades did a solid damage over time, and you could roughly calculate the damage grenades will deal to squads, depending on spread, cover, entities and such.
Why change so no one can predict what is going to happen?
dictated but not read
Anarcy |
I haven't tested this but I think that if you oorah before the MG fires, you don't get suppresed by the MG.
This is actually a problem.
Sure, it might happen. But thats all situationally. Maybe a little bit more consistency would do the whole game good.
Regarding MG-42: I think its good enough. The AP-Rounds are great. Deals a whoooole lot of damage. |
Is it possible to leave houses from specific doors? 'q' and left click for the destination does not seem to make units use the door closest to the path. And another thing: Can you keep Mg's from setting up after leaving the house? Do attack commands from inside the house work?
Thanks |
To counter that the ost should have an attack dolphin on maps with water on them and any troops near the water...
ok im done with this thought not even worth it.
Somehow I'm thinking of Command and Conquer Red Alert 2 right now.
Just missing giant squids. |