Part of me thinks it may be a better use of funds to scrap the live finals (maybe you and dan could cast in the same location), and the players get to play from home. More money would go to the prize pool and you get a better ROI. 13 guys at a location for the finals seems like a waste of money raised.
Maybe draw it up both ways, prize money without a live finals vs prize money with a live finals and see what people think?
Profile of Gdot
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Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
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Game Name: G.dot
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence:
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Post History of Gdot
Thread: Grand Championship Series Opening Weekend5 May 2017, 21:04 PM
In: News |
Thread: Teamgame dominant meta3 May 2017, 22:09 PM
Which is why most teams wouldn't pick the same commander. Promotes game diversity and limits cheese. Side note: No one feels bad for people who play 4v4 random. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 21:54 PM
I was referring to limiting the number of certain tanks (ie: Elephant) that can be on the field at once per 4v4-team. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 21:45 PM
Not mediums but certain call-ins and heavies. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 21:22 PM
Ways to improve 4v4: - Focus on wider maps rather than lengthier maps. - Limit the number of 'tank x' that can be on the field at any given time. - Limit the number of abilities that can be called concurrently. - Stay away from attempting to balance the game for the sake of 4v4. I love 4v4, but balancing the game with 4v4 in mind (even the slightest bit) is lunacy. There are simply too many factors in team games to create a balanced match (its hard enough to balance 1v1). Quality of life changes for 4v4 are more realistic, easier to implement and have less of an overall impact on the game. In: COH2 Balance |
Thread: lmctx got u3 May 2017, 20:45 PM
hmmmm In: Replays |
Thread: Teamgame dominant meta3 May 2017, 19:17 PM
That was why I posed the question, there is no real meta. I also agree with zerocoh, Mr. Smiths' list of OP units is very far out of whack and seems outdated. The people who plan a strategy, employ that strategy and work as a team will typically prevail. The majority of people playing 4s aren't even playing with a set team let alone voice comm. There are many ways to win in team games and certainly there is no meta. The game is designed around 1v1 and that can not be forgotten. There are ways to improve team games without changing the values of certain units you deem too OP for 4v4. You can improve these modes by tweaking things like map design, unit and ability totals without disturbing the core of the game. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 16:34 PM
I see. And what would the meta be for 4v4? In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 16:29 PM
Can someone tell me what the 'team game meta' is? Is there is a 4v4 meta (if so, what is it)? In: COH2 Balance |
Thread: (◣╬◢) vs Go Hard Clan26 Apr 2017, 14:01 PM
In: Replays |
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