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Thread: Official critic thread of the Winter Patch 202027 Nov 2020, 11:02 AM
I don't really know how you can fully read these notes and conclude that axis are getting nerfed and allies are getting buffed. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion27 Nov 2020, 10:43 AM
All Snipers It's more of a very big nerf to snipers now that they can't clear out MGs without having to have another squad in range of the MG to spot for you. Before you could poke an MG with the sniper and fall back to your supporting infantry in case the enemies supporting infantry pushed forward. Now your own supporting infantry will be supressed and utterly useless for trying to block the enemies pushing infantry. In: COH2 Balance |
Thread: [Winter Balance Update] OKW Feedback27 Nov 2020, 09:52 AM
If you are taking this path as Ostheer you are skipping medics and T2. Leaving your units easier to push off the field to small arms and leaving you very vulnerable to earlier LV rushes. As OKW you wouldn't have these problems. Your fastest path to Ostwind doesn't involve creating openings that your enemies can exploit. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback27 Nov 2020, 06:56 AM
No buffs to PPSH conscripts? They're so weak and could do with some love. Hopefully in the next patch that focusses on commander abilities. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback27 Nov 2020, 06:44 AM
If you want to make Penal troops scale into the lategame, give them a grenade unlock at vet3. Reducing their DPS just gives the enemy more time to throw a grenade and win the fight. In: COH2 Balance |
Thread: British Infantry Rework26 Nov 2020, 17:59 PM
About medic upgrade. Either self heal or drop medic crates, both is too much. Losing out on an extra model and 1 bren gun is quite a big performance drop. In: COH2 Gameplay |
Thread: First Quarter 2021 Balance Patch26 Nov 2020, 11:10 AM
Indeed. Game balance overall is quite good. Unless you play at the very top you can pretty much play with any commander (though big team games do still excessively favor some commanders over others). This is a farcry from the days when we had stuff like no-tech call-in commanders that couldn't reasonably be beaten unless you also also picked one of those commanders. In: COH2 Balance |
Thread: Why Relic Needs to Stop Listening to the Community25 Nov 2020, 20:03 PM
SC2 is plenty of fun for casuals. Tens of thousands of casuals are playing it. The argument doesn't hold water. In: COH2 Gameplay |
Thread: WC 2020 aftermath indirect fire support weapons 25 Nov 2020, 16:50 PM
Besides my comment about the mobilty of top level players, another aspect that explains the lack of indirect fire are thr build orders that players go for. You need your 4 infantry squads to fight the enemy 4 squads or you will get out-gunned and out-capped, and after that you need to spend mp on light vehicles and AT. With everyone going for these builds, there isn't really any MP left over to invest in indirect. In my own comparatively lower level games, not everyone goes for light vehicle rushes, and sometimes people go heavier on the infantry and support weapons. Indirects usually work out fine in these types of games. In: Lobby |
Thread: WC 2020 aftermath indirect fire support weapons 25 Nov 2020, 14:28 PM
The more mobile the players are the less effective mortars become. Top level players move around so much that by the time a mortar has aimed and fired the squad it was targetting has already moved somewhere else. In: Lobby |
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