Ostheer is in a strange spot. Ostheer lategame is fine, but their midgame is just weaksauce. All allied factions can choose between getting side tech upgrades or rushing out higher tech units. Ostheer is forced into an all-inclusive linear tech. Fausts, grenades, LMGs and panzerschreks are all 'unlocked' through standard teching. They also don't really have a good light vehicle tier like Soviets/USF but instead have a 'medium+' tank tier. What ends up happening is that Ost simply loses too much map control due to enemy light vehicles. It delays T3 a lot and it makes going for T4 nothing more than a pipe-dream. The 222 buff helped a bit but 222s are still poor vehicles that aren't really threatening at all thanks to their broken coax machine gun that does not fire half the time. Even if you do manage to kill the enemy light vehicle, your 222s (you pretty much always need two) can't really do anything else and will just die sooner or later (they only remain useful against Brits because of their lack of snares). They really need to fix that unit.
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