I have no problems making 320mp assault grenadiers effective.
They only become bad when you spam them because they don't scale too well in the later stages of the game. Just 2 squads is enough for early aggressive play. After that you get grenadiers and support weapons for a more stable mid-late game.
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Post History of Aerohank
Thread: Assgrens are worthless with 320MP25 Feb 2014, 21:28 PM
In: COH2 Balance |
Thread: Penetration as a function of Range25 Feb 2014, 21:24 PM
This would just bring a truck load of new balance problems for very little potential gain in the quality of game-play. In: COH2 Gameplay |
Thread: Uses for Mechanised Groups25 Feb 2014, 21:17 PM
You can't run people over with the halftrack. Light vehicles don't have the right crush stats. Also, you are right about the guards and the 45mm AT gun. I disregarded them for 3 reasons: 1) I see a shock trooper response 90% of the time when I go for assault grenadiers. 2) The mech assault group is a substitute for the flamer halftrack, which you probably would not be getting anyway if you see early guards. However, even when there are guards or 45mm guns, the mech assault group is still excellent for clearing out flanks. |
Thread: Soviets Advanced Warfare Tactics Commander25 Feb 2014, 17:18 PM
The commander is fine. Radio intercept is nothing new and neither is the concept of legal map hacking. Radio intercept, spy network and interrogation training all provide intel on enemy activity. PPSH guns are good, but the doctrine lacks other elite infantry. There will be no dedicated AI assault infantry on the field other than T1 units, and there will be no infantry based AT-support other than field guns. As a kind reminder to the germans, grenadiers have a stock weapon upgrade which is more powerful than the ppsh upgrade. They also always have access to panzergrenadiers which can perform as both AI assault infantry and infantry based AT support. Conscript repair is also nothing new and is not something that was ever considered OP. It's a nice ability which gives you a decent bonus but is nothing special. Just like hit the dirt, panzer tactician, spotting scopes, etc. The T34/85 is a P4 painted green. Whoop-te-do. If you can't deal with this unit with all the powerful german AT-options then you might have to look at your strategy. The single IL-2 strafe is 'OK' at best. 2 mines will likely do more damage for a cheaper price. Out of all the soviet off-maps this one ranks very low. In: COH2 Balance |
Thread: Hey I need help for Red Army's Partisan's Tactic24 Feb 2014, 17:24 PM
Partisans get progressively worse the more people there are in a game. I don't use them outside of 1v1 because harassment heavy play isn't feasible in team games, where every player only needs to guard a few sectors. |
Thread: Uses for Mechanised Groups24 Feb 2014, 17:18 PM
Mechanised assault groups work very well as an alternative to flamer halftracks. Mech assault groups provide mobile, stable DPS that can easily cut down conscripts and force shock troopers off the field. As a bonus, it doesn't cost you any munitions so you can buff up your grenadiers with LMG42s and/or save up for some Panzerschreks. "Both of these look like an Ost clown car, but both come too late to act as one. By the time 3CP comes there are plenty of things that can kill them[...]." This is plain false. At best there will be a single AT gun on the field. But if you are spending munitions on LMG42s, your opponent will likely not get one that early because he knows you can't afford a flamer halftrack and mech assault groups are a rare sight. Unlike the soviet clowncar, the 250 is also very resilient to small arms fire and won't die to a single AT nade. If you keep your pioneers close, you can quickly repair the 250 after an AT nade to continue the onslaught. |
Thread: Finally some balance, what to do now?24 Feb 2014, 17:04 PM
You can charge a maxim with 2 grenadier squads from the front and take it out from long range without taking losses thanks to rifle nades. Heck, even charging in with a single grenadier squad can do significant damage if you aim your rifle grenade well. With the help of light cover you won't even take a loss doing that. Try charging a mg42 from the front with a single conscript squad and see how well that does in comparison. In: COH2 Gameplay |
Thread: German Rifle/Bundle Grenades=Muni Waste13 Feb 2014, 09:37 AM
It seems you just need to aim your grenades better if you are getting such low kill counts. Protip: Aiming at maxim gunners is not always the most optimal way to use rifle grenades. There are 5 other crew members that can't swiftly dodge the grenade. Some of them are bound to bunch up at some cover. Aim it at them instead and you will score a lot more kills. In: COH2 Balance |
Thread: Why don't you take part in tournaments?8 Feb 2014, 16:36 PM
He wasn't the one that was making the comparison; BartonPL was making it. BartonPL has clearly no clue about SC2 if he thinks half the community could win a tournament. If anything, this is more true for COH2 with its low skill-ceiling and RNG having such a major impact on the game. In: Lobby |
Thread: Blitzkrieg Needs to Overheat 7 Feb 2014, 14:08 PM
The only change I would like to see with blitzkrieg is a reduction of its duration. In: COH2 Balance |
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