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Thread: Commanders8 Apr 2014, 09:14 AM
I'm surprised to see so many votes on conscript support tactics being bad. I mean, sure, in this patch it's bad because conscripts are bad at the moment. But before that it was an amazing doctrine. In: COH2 Gameplay |
Thread: New Meta6 Apr 2014, 19:00 PM
you need abusive things These 4 words sum up how playing soviets feels this patch. I personally like to go for the soviet defensive doctrine. My build order is roughly: > T1 right of the bat > con-penal-con-penal > Medics > 2nd engineer At this point you are probably losing a lot of ground to the German super soldiers. However, all of this will change once you hit 2cp, which you should be closing in at this moment. Once you hit 2cp, use your engineers to spam tiny mines EVERYWHERE. Spend all your ammo on tiny AI mines, leaving only a small reserve for AT nades. Build some regular AT mines too later on. > DHSK machine gun > AT nades + tiny AT gun if needed > Mortar if needed > T3/T4 depending on map. If you go for T4 add in some SU76 for free barrage. > Enjoy germans rage when he loses unit after unit to cheap mines. Prepare for hurtful comments like "NICE P2W!", "ABUSER!", "F*CK THIS" etc. Remember! Don't try to win by shooting the germans with bullets! The soviet guns only fire blanks, and half the grenadiers are armed with sniper rifles. Use things that go boom instead. In: COH2 Gameplay |
Thread: How to eat while gaming6 Apr 2014, 14:10 PM
This has enhanced my gaming experience in a significant way. In: Strategy Desk |
Thread: Rifle Grenades5 Apr 2014, 22:40 PM
No, it will just upset the early game balance for you, because you refuse to use mortars. The german mortar fires fast and fires accurately enough to counter maxims. PS: Also snipers. Half the german T1 units counter the maxim. Use them. In: COH2 Balance |
Thread: Rifle Grenades5 Apr 2014, 15:09 PM
It does. Build some german mortars and find out for yourself. In: COH2 Balance |
Thread: Rifle Grenades5 Apr 2014, 11:20 AM
Great i see the future already Maxim + guard spam everywhere Indeed. If only the germans had some sort of unit out of their T1 building that could lob mortars at static targets. Or some other unit in their T1 building that could pick the maxim crews/guards off one by one from long range. But alas, the german T1 building only has grenadiers! Whatever can the poor germans do? In: COH2 Balance |
Thread: RIP Flame Halftrack4 Apr 2014, 14:21 PM
Where is the option: "It's fine"? I haven't seen it used since patch, but I don't think it's because it's under performing. It's simply not needed anymore. Lets take a look at the FHT pre-patch. Why was it used? Answer: to counter shock spam. Is the FHT still needed to counter shock spam? Answer: no, grenadiers with upgrades destroy them, along with any other soviet unit that has legs. Panzer grenadiers also win when engaging from long range. The reason why you don't see any FHT post-patch is because the only soviet infantry that sorta deals damage to german infantry are the guards. Who happen to have PTRS rifles. When shock troopers become less useless again, the FHT will automatically become better again. In: COH2 Balance |
Thread: Rifle Grenades4 Apr 2014, 10:15 AM
Conscripts need to flank. A frontal assault with a script on a mg42 will result in a 3~4 dead conscripts before they can get of a molotov, if they can even get into range to throw one in the first place, which is unlikely. There is no way you can do this cost-effectively as the soviets. Meanwhile, a grenadier squad can do a frontal assault on a maxim, get off a rifle nade, and kill 3-4 maxim crew members. You don't need to flank a maxim to get cost-effective engagements against the maxim with grenadiers. Just attack from the front and rifle nade away. But the fact that you don't see any reason why you should use anything but grenadiers against static machine guns (it also works against the expensive DHSK) tells me that you probably don't see a problem with this. In: COH2 Balance |
Thread: New Patch Balance4 Apr 2014, 01:14 AM
I'm pretty disappointed they are patching the game so quickly. I understand that Relic fears they will alienate players if they don't hotfix what appear to be problems, but let's be honest: the vast majority of people who play the game are not very good. They also don't really know what they are talking about. People can't win with their old strategies, and new strategies don't immediately work, so they blame balance. The fact that anyone posts any strong opinion at all before playing the patch for at least a week or two is ridiculous, but I don't expect that to change. You don't need to play for 2 weeks to figure out that a hotfix is needed. This is not a very complicated game. In: COH2 Balance |
Thread: New patch, KV-8 still OP3 Apr 2014, 20:52 PM
Use teller/riegel mines against the KV-8. Now that vanilla grenadiers are solid units, the germans no longer need to spend a lot of munitions to compete with soviet infantry. So you should have plenty of munitions for mines. Of course, you could spam G43s/LMG42s and S-mines to cause heavy soviet MP bleeding, but then you run the risk of not having enough mines in place to halt a KV-8. The choice is yours. In: COH2 Balance |
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