
Profile of Vaz
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Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:

Nationality:

Timezone: America/New_York
Game Name: Vaz
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29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: AA HT Pin is Way Too Long9 Nov 2014, 07:31 AM
It's all MG's. There is a really really slow recover rate in coh2. In the first game if nothing was shooting at your squad, they would recover really fast, but here it's not the case. The AAHT has 2 HMG's, so it suppresses pretty damned fast. You can try to go through the hail, but outsmarting the player is usually the better option. In: COH2 Balance |
Thread: Vaux Farmland 2v29 Nov 2014, 07:26 AM
Any tips on this map? My partner and I are struggling against the Axis defense here. Not the usually defense, this map seems to invoke EXTRA defensive playstyles with lots of bunkers and mg's. We are double USA too, so while some mortars could help, they (indirect fire) aren't coming any time soon. |
Thread: OKW Repair Speed8 Nov 2014, 04:15 AM
That doesn't make sense to me, can you elaborate? In: COH2 Balance |
Thread: Randomly assembled team vs BFreak 7vp game7 Nov 2014, 20:26 PM
Everyone played hard and well. Things got really desperate in the end, of course. Game went down to 8 VP's! ![]() In: Replays |
Thread: OKW Repair Speed7 Nov 2014, 16:06 PM
is there not an upkeep penalty related to repair speed in this game? I think that worked well in coh1. In: COH2 Balance |
Thread: Recon Paratroopers6 Nov 2014, 19:07 PM
This commander needs some help from relic. It has some potentially good tools, but it seems they have been weakened by design. Those mines are really junky. You can place a lot of them, but they do nothing to stop armor. There is supposed to be some chance to immobilize tank, but I don't think I've ever caused it more than maybe 1 time. They have some crit bug too, which cruzz has discussed previously. |
Thread: Sherman pintle gunner upgrade price decrease6 Nov 2014, 18:59 PM
that depends. if you're arguing that a strong pintle plus the HE rounds makes shermans too powerful against infantry then it's valid. if you're arguing about the cost then it shouldn't be brought in because the main gun is not included in the cost of the pintle. I think that is something for a different thread, as that is discussion about the tanks performance in that mode overall. This is just about cost, not performance. I think performance of HE rounds or pintle (on any tank) can be discussed in a different thread. In: COH2 Balance |
Thread: Heavies vs mediums - unfair and stagnating the meta6 Nov 2014, 18:47 PM
My problem with heavies is speed. The way speed is handled in this game just feels wrong to me. Not just heavies really but each tier. Mediums should not be able to keep up with lights. Heavies should not be able to keep up with mediums. Heavies close the gap on AT guns resulting in either no fear easy kills or forgiving retreats. I haven't seen it mentioned and haven't noticed in game, but does repair still drop your mp income by 5 per entity repairing? If not, it's another thing that should be looked at. 5 should be for standard repair, units repairing faster should cause a harder hit on upkeep. In: COH2 Gameplay |
Thread: One of the best carries I've ever done6 Nov 2014, 18:34 PM
I don't know how I pulled this off. My teamate provided some help, but typically I would have been smashed. I don't know how I dodged all the grenades and was able to keep kiting tigers and shrek grens. Sometimes I carry people and it works because the opponent does really really stupid things, I couldn't tell in the heat of battle but it didn't seem like that this time. Anyone have a diazepam, I need it ![]() In: Replays |
Thread: Walking Stuka5 Nov 2014, 01:11 AM
because flanks and grenades only work for allies and luchs does not tear through support squads. In: COH2 Balance |
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