
Profile of Vaz
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Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:

Nationality:

Timezone: America/New_York
Game Name: Vaz
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29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Do you think Grenadier LMG too strong?13 Nov 2014, 22:21 PM
I voted no, although there is still a problem. Grenadier veterency bonus is too high. That in turn makes this weapon stupid. Unlike the lmg34, if an lmg42 falls into the hands of an allied squad, they don't become terminators that can no longer be fought by anything less than a blob. In: Lobby |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 13 Nov 2014, 04:29 AM
why even mention the raketen? We all know it's super broken. I'm surprised it's lasted this long being so shitty. Then again, the 57mm might as well be in the same, considering it bounces off most things you would aim it at. In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.13 Nov 2014, 04:27 AM
if you retreat your tank close by your infantry, the rockets will splash damage on them. The rockets are not actually fired at the infantry, the infantry just happened to be there. I lost my vet3 paras on retreat to ju87 haha. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 13 Nov 2014, 02:35 AM
I would still keep shrek damage high, if I'm not mistaken that was one of it's strengths. The bazooka could use a 20 point damage increase, still less damage per rocket than shrek, but more useful. The price could also come down a bit as well. In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.13 Nov 2014, 02:19 AM
I bet the actual projectile is faster than the rockets too, which is why it can't be dodged. In: COH2 Balance |
Thread: USF Inf Company mines useless13 Nov 2014, 02:12 AM
I would rather spend 60 on 1 m20 mine that I can depend on, than spend 70 on 10 that may or may not do anything at all. These mines suck as they are. In: COH2 Bugs |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 12 Nov 2014, 20:19 PM
Yea I agree, the term asymetric balance is poorly understood by a lot of people on this forum. The information provided here is similar to even the tank guns. You have a lot of instances where axis penetration on allied tanks is 100%, while allied penetration is not 100%. The infantry argument usually goes something to the tune of, axis has smaller squads, so needs better accuracy/fire rate. The armor situation is that tanks are cheaper for allies, so should not be as good. What you end up with is that allies end up requiring significantly more resources to have a good chance of getting the job done. Right now, panzershreks are about the same cost as poorly performing bazookas. So even taking into consideration the popular viewpoints of how coh2 operation should occur, the bazooka is either 2x too expensive or the shrek is too good for it's cost (maybe even both). In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.12 Nov 2014, 08:43 AM
The issue is not that I lost my jackson. The issue is the difference between the plane attacks. We have a 200mu non-dodgeable attack and a 240mu dodgeable attack. Something is wrong. In: COH2 Balance |
Thread: USF winning guide for Dummies12 Nov 2014, 07:39 AM
I pull out scotts on defenders that have a fuel disadvantage. Other than that, sherman HE rounds are better. In: COH2 Gameplay |
Thread: major artillery?12 Nov 2014, 07:36 AM
Getting the major to vet3 is insanely easy, I never need the lockdown either, because of the poor sector design in most of the team maps. More useful for the 1v1 maps, which mostly all have useful cutuff points. |
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Latest replays uploaded by Vaz
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