Profile of Vaz
General Information
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United StatesNationality:
United StatesTimezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Hold fire on grens? About riflegrenades18 Nov 2014, 08:38 AM
Use a doctrine with ambush camo and do it right. You also get hold fire. In: COH2 Gameplay |
Thread: AAHT vs Scout car with autocannon18 Nov 2014, 06:19 AM
I had a few games where given the right maneuvering room and a good angle, the scout car can prevent the AAHT from firing the 37mm cannon. This results in a pretty cheap counter to the AAHT, which normally would blast the scout car apart with no trouble. I'm not sure if the mechanic changed, but I remember being able to manually target it and the chassis would stay still while the mount rotates. Well now it's not doing that, it's rotating both, which in turn is keeping the criteria for the 37mm unmet. Anyone else experiencing this or have a way to keep the damned thing still? |
Thread: Ninja Changes - Post findings here18 Nov 2014, 06:04 AM
I'm sure the HE round does do high damage to tanks. What it doesn't have is high penetration. This would likely work the same as the Sherman, which has a super low penetration for HE, but it is still able to penetrate sometimes. When it penetrates, it will do full damage. So if ISU damage is still 240, count on either nothing happening or nice chunk being taken out of target health. In: COH2 Balance |
Thread: Double RE builds17 Nov 2014, 08:02 AM
Many axis players bring all their force around the map in a blob. So since they can't be at all positions at once, you hold on to territory. You should notice a recurring theme with that. Lone axis units are typically dead meat(with a few obvious exceptions, obers). Even the players will often huddle together and won't venture out until they have really powerful stuff. That's what's powering the meta right now. Hold on to just enough to get the bullshit out, then take it all. |
Thread: Stuart DPS16 Nov 2014, 17:35 PM
I avoid it In: COH2 Balance |
Thread: Relic, an idea for Volksgrenadier improvement16 Nov 2014, 10:03 AM
Seirra's idea isn't bad for a commander ability. Much like the con assault package. Too much for standard issue.Except for the mp40, that just sounds like it sucks. In: COH2 Balance |
Thread: Romeo & Juliet16 Nov 2014, 09:28 AM
awww I missed it, I was in a game. I saw a sturm tiger dicking around, but I didn't see it all. In: COH2 Shoutcasts |
Thread: Dealing with IR obers16 Nov 2014, 09:06 AM
Relic logic, a single BAR is worth more than a single stg44 |
Thread: Dealing with IR obers16 Nov 2014, 05:40 AM
Anyone know of a decent way to deal with the infrared obers with infantry? They just trash anything at all on 2 legs. Even with negative cover they beat lmg paras with vet and even MG's. Seems like scotts or Sherman HE is the only answer. If there is no fuel, then hit surrender. |
Thread: Mechanized Company Strategies?15 Nov 2014, 23:25 PM
Romeo says pick mechanized - get countered by puma |
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Latest replays uploaded by Vaz
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