
Profile of Vaz
General Information
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:

Nationality:

Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Ambulance speed23 Nov 2014, 16:22 PM
Well it's stimulating for me while dealing with the frustration. In: COH2 Balance |
Thread: Obersoldaten and stuff23 Nov 2014, 16:18 PM
Is there a community with better trolls than ours? In: COH2 Balance |
Thread: Ambulance speed23 Nov 2014, 16:15 PM
He said the ambulance should have a downside, not like 5 of them. So we can get rid of all the other disadvantages and just leave the slow acceleration. In: COH2 Balance |
Thread: AA the latest victim of IGN23 Nov 2014, 16:07 PM
That's what easy difficulties are for In: COH2 Gameplay |
Thread: Ambulance speed23 Nov 2014, 16:03 PM
I think it's fine as it is. awesome, so your in agreement with a significant armor and hp increase, the removal of the need to be in connected territory, and reducing the cool-down of the healing ability in half. I think we are getting somewhere now. In: COH2 Balance |
Thread: Rifle AT Mines23 Nov 2014, 16:00 PM
your beating around the bush. In: COH2 Gameplay |
Thread: Obersoldaten and stuff23 Nov 2014, 15:58 PM
so if Obers are balanced, can we set that gun to drop at a rate of 100%? In: COH2 Balance |
Thread: Rifle AT Mines23 Nov 2014, 07:48 AM
I meant unit, not players... Also I remember them having a pretty decent destroyed engine chance as well, not just damaged. In: COH2 Gameplay |
Thread: Winning strategy for allies in team games23 Nov 2014, 07:45 AM
Having a pershing that's going to be another unit bouncing round after round with a 49% chance to penetrate is not going to help. In: Lobby |
Thread: Ambulance speed23 Nov 2014, 05:26 AM
you've got one foot in both camps here now. Your saying it should require micromanagement and you should have to start leaving before the opponent overruns you, but then you say what makes it interesting is that it's fragile and can't get away. What is it? If a 222 suddenly arrives where you are reinforcing, you just lost ambulance. PanzerIV shows up, lost ambulance. Tiger shows up, lost ambulance. Falls come out the building behind you, even if you rip them up, your going to lose that ambulance. The way it is right now, it's very exploitable. Yes I know trading 400mp for a 250/10 unit is not a smart trade, but if timed right it puts USF over the slippery slope. Even with good scouting it is a challenge to get the ambulance out of harms way and micro tends to be trumped by how much of the battlefield you can see. In: COH2 Balance |
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Latest replays uploaded by Vaz
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