
Profile of Vaz
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Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:

Nationality:

Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Balancing dropable weapons 5 Apr 2017, 03:36 AM
This example doesn't seem possible with the way the game operates. It's very difficult to understand what you wrote, as well. Also, I'm pretty sure the benefit that RE get at vet1 is not better than the vet2 of riflemen. In: COH2 Gameplay |
Thread: Demos vs Teller mines (one shooting units) 3 Apr 2017, 21:37 PM
I don't think it's really fair that tellers are 50mu, they should be 60. All heavy vehicle mines should be 60. The demo doesn't need to be removed, but detection and disarmament needs to be better. If I'm not mistaken, sweepers will detect it from a huge range, way outside the blast radius. When I tried to destroy it with small arms, it didn't work. So, I would change that, it should blow up if you shoot it. I would also make it so that regular infantry stopped just outside the blast radius (maybe 5m) can detect it, much like how it works with snipers. I would also not allow it to be camouflaged out in the open. If you lay it in the open, it's visible to all. You need to wire it under some kind of cover to get it camo. In: COH2 Balance |
Thread: OKW Scavenge values should be boosted3 Apr 2017, 18:45 PM
I have no comment on the individual resource amounts from salvaging. However, I would like to see changes to the mechanics. It's too fast, first of all. It took a pretty good while to salvage in coh1 (you did get more out of it though). You should actually have to secure the area for it to even be successful. People do it while in battle, because it's so damned fast. Each time a salvage team member dies, it should be restarting that progress bar. In: COH2 Balance |
Thread: Why can't USF vehicle crews remember their original commands3 Apr 2017, 08:26 AM
It's so annoying that I tend to keep a rear echelon to do the repair work. You can live or die on that wasted shot. In: COH2 Bugs |
Thread: Wehrmatch Osneer HMG42-Into-Rape meta2 Apr 2017, 20:57 PM
Yea, that's the idea for small buildings. It doesn't work for large buildings. Each grenade kills 1 guy at a time, the others don't get hit by it. In: COH2 Balance |
Thread: Wehrmatch Osneer HMG42-Into-Rape meta2 Apr 2017, 19:58 PM
grenades don't help if the building is large enough. It would cost maybe 120 mu to kill each gunner 1 by 1, assuming you can even kill 1 entity per grenade. Many of the team games have buildings in important areas that have window spacing greater than the blast radius of grenades (which means you kill guys 1 by 1). For OKW it's not as bad, since the flame will burn each gunner as they show up at the window. In: COH2 Balance |
Thread: m8 priority2 Apr 2017, 17:26 PM
Seems like this unit is prioritizing vehicles, which it usually cannot penetrate. This should be changed to prioritizing infantry, or even better giving AI units an infantry only toggle. In: COH2 Balance |
Thread: Airborne company1 Apr 2017, 03:21 AM
I stopped playing Airborne due many of the issues highlighted in this thread. They all felt overly limiting. The big two are pop cap and p47. The pathfinders are like 2 pop each and although they offer some cool utility, they are pretty junk in most fights. The Airborne are also 2, but they are not junk in most fights (just ober blobs are a problem). The p47 was really good towards release. A lot of players cried it was OP and it got nerfed to be pretty unreliable. Even a damaged panzer 4 became a struggle and for such a high price. I think I officially lost it when the Stuka got buffed and I watched my first jackson get shredded by it in a single pass, full health, on the move. Most people where ok with it. It was really strange that people where ok with the stuka running wild, but not the p47. Plus it's way cheaper. In: COH2 Balance |
Thread: New Commanders 201729 Mar 2017, 20:40 PM
In: COH2 Gameplay |
Thread: New Commanders 201729 Mar 2017, 20:38 PM
helping hans is the only OKW commander In: COH2 Gameplay |
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Latest replays uploaded by Vaz
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