"Because DBP was such a success, so Relic gives me alot of freespace."
The definition of success must have changed since i last checked ...
Since the community started contributing to patches, the game has become tedious and obnoxious in so many respects. Every faction now is almost the same. This is because the balance contributors from the community couldn't actually do any better than relic (worse imo) so they just made every unit viable so as to hush any outcry from people opposed to the decisions taken. So now we have double mgs for everyone in every game, snipers every game, double scott bs, double scout car cheese, double 120 morters that cannot be killed, double morter half track,flamer ht every game, guards every game, bar blobs and tommy spam. I just quit a game where my opponent built 3 maxims and 2 morters, and probably would have spammed guards. I don't care if I could have won or lost, I just loath that style of play and it is everywhere now. It is so rare now to get a interesting game because so many people just cheese it out as hard as they can. Don't kid yourself if you think the game has improved because in reality what has been done is to make every cancer strat viable. What should have been done was to refine strats.
If you try responding with numbers then I would argue to look at community member cards and see how many people have not played recently or only dabble with 1 faction. If recent patches were a success then players would flood back to the game which is sadly not the case. The numbers are purely new blood and team players.
Fiddle with the maps all you want but while ever there are still lag issues and pathing issues and map hackers and boring ass monotonous gameplay, your just fooling yourself if you think it makes any difference.
Ps. Whiteflash is right, but sadly it doesn't really matter...