5 Jul 2018, 12:39 PMEsxile
If a KT need another escape button, then every single tank needs one. KT escape button is its HP pool and Armor, you need at least 2 dedicated TDs to stop it reliably, so with a KT you force your opponent to invest around 250/300 fuel and 600/700 manpower on pure AT only to keep it from rolling all over your defenses.
I don't know what you want more.
The thing is: By the time a KT is arriving every opponent in every gamemode from 1v1 to 4v4 has already at least an AT Gun and a TD ready which is often enough to force a KT out of an engagement. If your opponent then manages to crit the engine the KT is basically a Slug trying to escape a wildfire and will most likely succumb to the AT fire because it can't really defend itself
I would love to see some more heavy tank action tbh