In the large maps I generally play it is most useful on Agermunde.
That often turns into a motor battle and being able to reinforce larger squad sizes and not needing to retreat is very helpful.
Also Angermunde is narrow and dense and I've been on the recieving end of leapfrogging FHQs pushing down the side.
Rostov it's also useful, because the decisive area is the town and that is really far away from the spawn spots.
That said, everything else you get from the Commander is pretty meh:
2CP 45mm Pea shooter
4CP Armoured Vehicle Detection
6CP Boobytrap
7CP Incendiry Barrage
Only one of those is really any good and by the time you can launch Incendiry Barrages the list of things that can kill an FHQ is very long.
In the early game the Germans basically have:
Mortars (but because of the FHQ will usually come off worst in such an exchange)
MHTs
MHTs with Incen (which will, as noted mess up the support weapons and possible set fire to the building)
222s and FHTs
Or ignore it and go somewhere else, then come back when you have things that can kill it.
It is useful as part of a concerted strategy in the early to mid game, but it doesn't have anything that can scale into the late game.
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