Q: Who need mortars when you got grenades like that....
A: Anyone who would like to have some munitions.
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Residence:
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: Who need mortars when you got grenades like that....16 Jun 2014, 17:40 PM
In: COH2 Balance |
Thread: AI Difficulty Levels16 Jun 2014, 02:07 AM
I'd like to see this too. I think the better AI tech faster as well. In: Strategy Desk |
Thread: Worst balance ever . soviet domination15 Jun 2014, 20:59 PM
The Soviets are fine <waves hand> In: COH2 Balance |
Thread: How long after WFA release before we can talk balance?15 Jun 2014, 10:34 AM
So, WFA comes out in 10 Days And we will be sure to see people play it once, lose and then immediately say something is unbalanced Or possibly just look it and cry for the nerf bat. Which means Balance should really be a forbidden topic until things have settled down a bit, and the balance forum should be unavailible until it has. Or should it? Edit: "Never", means the Balance Forum should be availible from the start In: COH2 Balance |
Thread: paid commanders15 Jun 2014, 09:59 AM
Which DLC questions seem to pop up in Strategy a lot. Here's the most recent few: http://www.coh2.org/topic/18372/what-dlc-commanders-should-one-have http://www.coh2.org/topic/16909/essential-german-doctrines-%26-why But again, play the game first and see what seems good for you Or, wait for a free weeekend and try before you buy In: COH2 Gameplay |
Thread: Why this game is almost balanced15 Jun 2014, 09:52 AM
Well, I didn't play vCOH so I am not part of the "all" It appears that what you really want is what was good play in vCOH to be good play on COH2. That would be a valid complaint, but the fault is the game, not the people playing it wrong. Or that you have a Platonic idea of what "good play" is and are frustrated that COH2 does not reward it. That is analagous to playing Go as if it is Checkers and then complaining that it doesn't work Good play is whatever works in acheiving your obective (winning, having fun, whatever) Bad play is whatever doesn't In: COH2 Balance |
Thread: Why this game is almost balanced14 Jun 2014, 20:26 PM
That is one of the greatest issues, if not the greatest. If "bad play" works then it is good play If "good play" fails then maybe it is not good play In: COH2 Balance |
Thread: ISU-15214 Jun 2014, 04:16 AM
No, you steal it and point it back at them. Make them spend the effort to kill it... In: COH2 Balance |
Thread: Dshk armor penetrating rounds14 Jun 2014, 04:14 AM
Which is very odd, because apparently a 7.92 mm Machine Gun is better killing vehicles than a 12.7mm one. In: COH2 Balance |
Thread: Remember the Flammenwurfer?14 Jun 2014, 04:10 AM
It fits nicely into my A-Gren, T2 + Call In build, where the need to tech T3 for it is just another way to get Tigers faster. In: COH2 Gameplay |
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