Well, time to put your money where you mouth is and see who gained and lost from the last patch
Here's the last time I did this thread which was a few patches ago
http://www.coh2.org/topic/15616/commanders-meta-changes-predictions/page/1#post_id135834
Soviets
Overall:
Shocks are going to come back because the OKW have two very good close range infantry units (SturmPios and FallJeys)
Artillery will also come back because OKW provide static high value targets on the field
Biggest Winner
Shock Army
Shock Troops and PPSH for dealing with elite OKW infantry
120mm and Artillery for the command trucks
2nd Biggest Winner
CounterAttack
Shocks
The B4 will probably do unpleasent things to Command Trucks
Recon will always be handy
Darkhorse
Partisans
Might be able to do horrible things to OKW trucks with tank hunters
Biggest Losers
Anything with an ISU-152.
You had your brief moment in the limelight, now begone
Also:
Armoured Assault, with T 34/85 being pushed back he now becomes very late game indeed
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Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: Meta Prediction 25 Jun 2014, 17:40 PM
In: COH2 Gameplay |
Thread: First You had to have Money and now no Life...25 Jun 2014, 17:04 PM
That's fine My concern is two fold: 1) I've already got via war spoil a soviet bulletin that I ground to unlock 2) If I discover that I get a random drop of a commander I paid for I will be very upset Both are distasteful to people who have put time and money into the game So I hope that war spoils will get fixed to not give you things you already have, no matter how you got theem In: Lobby |
Thread: DLC Commanders for western front24 Jun 2014, 21:09 PM
And probably that those of us who ground for our bulletins need not have bothered either In: COH2 Gameplay |
Thread: First Impressions on Western Front?24 Jun 2014, 10:50 AM
FIELD ARTILLERY YOU CAN USE AS ARTILLERY! In: COH2 Gameplay |
Thread: Broken balance - Soviets vs OKW24 Jun 2014, 10:49 AM
Question: Why the hell is that Jadpazer ( or Jadpanther ? ) can't see anything behind his ass when SU85mm can ? ( I noticed this even back from alpha ) Female Intuition In: COH2 Balance |
Thread: Broken balance - Soviets vs OKW24 Jun 2014, 10:48 AM
Ok, that was actually pretty funny In: COH2 Balance |
Thread: Broken balance - Soviets vs OKW24 Jun 2014, 07:09 AM
"Never in the field of human conflict has one man been so wrong about so much" In: COH2 Balance |
Thread: How I Would Make 3v3 and 4v4 Competitive and Interesting24 Jun 2014, 07:04 AM
Because that is what happens whenever 3v3 and 4v4 are brought up. "OMG LOL. Don't play 4v4 it's a no skill tank spam fest; anyone who is any good plays 1v1" So I'm afraid I will require some convincing that that is not the unstated and implicit assumption here We've explicitly had 1) At least one person state that the resources are too plentiful compared to 1v1 2) The main proposal for maps has been to turn a 4v4 into 4 x 1v1 next to each other 3) Some concerns expressed that retreat routes in 4v4 make it take a long time for infantry to get back to the front. In: COH2 Gameplay |
Thread: Patch updates for June 23rd, 201423 Jun 2014, 20:08 PM
So: Tank Traps buffed, but people will still complain they're doctrinal Don't see relevance of change to bunkers A lot of armour bumped in Pop Cost PIV more accurate but costlier Tiger less health Panther better armour Elefant and ISU have sane range now. PAK 43 drops but not as much •KV-1 from 15 to 12•Population increased from 10 to 12 Need to get in game and see which this is I think it was 15 before and 12 puts it the same as the T34 now? IS2 better KV8 buffed T34/85 put back A lot of the smaller AT guns now have hold fire Rapid Conscription Price reduced from 160 MU to 120 MU Relief Infantry Price reduced from 120 to 90 Munitions Bet people still do not use them In: Lobby |
Thread: Patch updates for June 23rd, 201423 Jun 2014, 20:06 PM
So they are now Neo-PanzerGrenadiers? In: Lobby |
170398170375169816169403169400169395169329169324168998168996
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