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Thread: countering luchs as Soviets8 Sep 2017, 23:13 PM
tried a few suggestions, I actually killed his luchs with a zis, but only because he sort of left it killing a garrisoned dshk while i deflected his attention somewhere else, we harrased each others fuel so I got out a sherman and T70, while he had PIV and racketen, I then got his flak truck, sadly he then popped out a King Tiger so it was pretty much gg, I lost the Sherman but after a long wait got another one, that sherman had his king tiger on the ropes but then the game ended at 35 minutes, he was a pretty bad player, especially with infantry, for instance I managed to blow 3 squads up with a single satchel charge, but in usual OKW fashion he just kept them coming, I did try harrasing with M3 at the start, but it never really did anything until a flame engineer was inside and then it got hit by a racketen, it lasted a minute or two. In: Strategy Desk |
Thread: countering luchs as Soviets8 Sep 2017, 22:22 PM
Soviet is most MP bleed faction in early game, get AT gun or 2 squad of guards its a huge investion and its not easy, coz you line infatry if its not penals will be lose to volks with kubel or sturmpio. totally agree, your hoping for lower player skill, if all is equal you are pretty screwed. In: Strategy Desk |
Thread: countering luchs as Soviets8 Sep 2017, 22:21 PM
I like going cons w/ ppsh against OKW, and if you have 3-4 con squads by the time of the luchs, AT nades+zis OR a guards squad (combined arms has ppsh+guards) oughta do it. One of the few things cons are better at than the other mainlines is snaring vehicles thanks to their squad size. That said I don't think 3-4 cons is viable atm UNLESS you have gone a ppsh commander. I take it you mean a mixed arms con-maxim start game? or do you just build cons until a few minutes into the game, just wondering how you hold back the initial rush. In: Strategy Desk |
Thread: countering luchs as Soviets8 Sep 2017, 17:18 PM
you guys keep forgetting about guards, they can keep the Luchs from going all in and also button it for an easy kill with two guards squads. so your going for no mines, no flame, no penals, does that mean a tier 2 start with cons? thats a lot of ammo your using to upgrade guards and have enough available for button, how many maxims and cons would you lead with? how many guards could you have by six minutes if you are forking out 320 mp for an at gun? .. I have found tier 2 start to be weak since both maxims and cons have been heavily nerfed in fact guards have also been nerfed, any thoughts on this idea? .. this seems like the old school Soviet meta, does it still work with all the nerfs and added costs associated with it? In: Strategy Desk |
Thread: countering luchs as Soviets8 Sep 2017, 11:27 AM
thank you all for your responses,here are my thoughts on them, unlike cons penals cant build sandbags and come out later, they are outnumbered until you have 3 squads, the early game advantage goes to grens until you have three penal squads, I generally find OKW have better map control than I do if I go tier 1. I have tried mines but then I cant use ammo based counters such as PTRS and sticky satchels, the last game I was base raided by the luchs after retreating, this was 6 minutes in, I had only laid two mines and got a flamer to dislodge garrisoned units, one mine had already been hit by grens, you have to be very lucky to have a luchs hit a mine, maybe its the map control problem more than the luchs, I need to try and stall the early rush that makes the luchs attack so early, I will revisit the M3 scout car, although like the 2 engineer start it slows down production of the three penals and ties up the engineer to repair duties rather than point capping, maybe im just bad with that unit, but I have rarely got my money's worth out of it in damage dealt or advantage felt, I will try and make it useful for a couple of games, I find I end up using it as a glorified Kubelwagon until its swarmed by the blob. In: Strategy Desk |
Thread: countering luchs as Soviets7 Sep 2017, 23:36 PM
been trying things out to counter luchs as soviets, any thought? I have tried leading with a couple of conscripts and getting AT nades, this seems to be ineffective, penals with at rifles is slightly worse, so is it better to try for tier 2 quickly after tier 1? .. I know obvious stuff like T70, but against OKW the game is often over due to the damage dealt by Luchs before I can get one, so I sort of gave up on that particular one horse race due to OKW early map control which ive learnt to accept. In: Strategy Desk |
Thread: FBP 1.1 maxims vs isg 31 Jul 2017, 02:51 AM
any chance this is a Soviet victory? In: Replays |
Thread: Everything that is wrong with coh2 in 40 mins18 Jul 2017, 00:28 AM
did they win, if they did I will watch as I can maybe find something useful out of it, if not its just same old same old to me In: Replays |
Thread: Everything that is wrong with coh2 in 40 mins13 Jul 2017, 23:52 PM
is this a Soviet Victory? ... seriously In: Replays |
Thread: faction mixing6 Jul 2017, 01:57 AM
I know what faction mixing is, but not everyone is as smart as I am. your just a bit weird ..lol ![]() In: COH2 Gameplay |
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