Wow, I am shocked at the number of people who think this is legit and fair. I agree in small games it isn't a big deal.
But team games it definitely is. Whether or not Relic intends it, or is just ignoring it, doesn't make it an okay game mechanic to have +50 pop cap. Late game team battles are often about critical mass. This makes USF decidedly unbalanced.
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#Steam AliasWL%Streak
- 1.455155.746+7
- 2.18152.777+5
- 3.5416.771+1
- 4.819277.747+6
- 5.44065.871+4
- 6.336177.655+1
- 7.400315.559+4
- 8.845227.788+1
- 9.316120.725+1
- 10.326183.640+6