how to counter close the pocket? cap your cutoff and it ends and turns into several mortar shells barraging slowly. |
Thread: FaHu27 Dec 2014, 22:00 PM
Kappa |
bulletins help mg42 suppress Kappa |
I feel that there currently is an imbalance between Axis and Allied anti-tank weaponry. I will be talking primarily be talking about tanks and tank destroyers. Here is a good thread about the imbalance bewtween Axis and Allied handheld AT: http://www.coh2.org/topic/26914/the-imbalance-between-allied-and-axis-infantry-anti-tank
I will now quickly go over some of the Axis tanks
Tiger
This unit is balanced.
Panther
This unit seems fine, but i don't think the buff it got to its armor (to 320) several months ago was necessary. It just needed to be more accessible. Anyways, it is a good unit except
when combined with blitz and smoke, then it becomes overpowered. It becomes way too survivable with those two abilities and can leave unscathed when baited into a trap.
King Tiger
I think this unit is OP. It bounces shots like crazy. It can deflect AT guns, Jacksons, Jackson vet ability, Su85s, ISU AP shells, IS2s, etc. I think the gun on it is fine but the tank has way too much armor. Gettng some lucky RNG is the only way to stop these behemoths (other than using B4, or airstrikes). It also has combat blitz, which makes the tank very fast (i think it is silly for a gigantic heavy tank to have this ability).
Jagdtiger
I think this unit is okay since it can no longer shoot through walls and buildings.
Elefant
I think this unit is balanced because it is super slow but has a good gun and good armor.
Allied Anti-tank vehicles (non-doctrinal)
Non-doctrinal vehicles include the Jackson and SU85. These vehicles perform well at stopping Ostheer T3 (Jackson stops it too well). However, these units start to struggle against anything heavier than a Tiger. Every shot becomes a prayer to the RNG gods to roll a penetrating hit. Although multiple Jacksons and SU85s are good against a lone Panther, it still feels unreliable. This is best exemplified when using Jacksons and SU85s against a King Tiger. Shots either chip away at the King Tiger, forcing it to retreat, or shot after shot ricochet away. The King TIger then proceeds to smash through your lines while blowing everything up.
Jackson
Good unit but dies very fast. It is also heavily RNG dependent on tanks like the Panther and heavier. Shuts down Ostheer T3 very well (too well). However, when it does penetrate, it can burst down tanks very fast. Vet ability does bounce off Jagdtigers and King Tigers sadly.
SU85
This unit is very good at vet 3, but also suffers from RNG versus heavier units. It is also really sluggish and suffers from horrendous pathfinding. An example of its unreliability is with its matchup against the King Tiger. It may land shot after shot or fail to penetrate multiple times.
Allied Anti-tank (doctrinal)
IS2
This unit is balanced. It actually seems like it got a ninja buff somewhere because the gun can actually do some splash damage to infantry now.
ISU
After the many nerfs, i think this unit is balanced now. However, i think an increase in the penetration of its AP round wouldn't make the unit overpowered. It still struggles to pen the King Tiger even using the AP round. It also bounces off the Panther occasionally. It is sad that even the mighty Zveroboy is broken against the armor of heavier German tanks.
Final Points
I believe the main imbalance between Axis tanks and Allied are:
1. Axis tanks can consistently penetrate Allied armor (which is okay)
2. Allied tanks cannot consistently penetrate Axis armor, particularly heavy tanks like the King Tiger and Panther.
This leads to weird scenarios where RNG can factor in and give Allied players an edge during tank fights, or get utterly destroyed.
It also does not help that the panzerschreck is very deadly and easily available to units like the Volksgrenadier and Panzergrenadier. These units make an excellent screening force for Axis vehicles because it constantly disrupts Allied tank positioning, giving time for Axis tanks to land some shots. It also acts as a defensive line against flanking Allied tanks. This is another issue that can be discussed in a new thread.
Overall, i think Axis heavies like the King Tiger need an armor reduction. Increasing the penetration of certain Allied tanks could work, but this may be very damaging for Ostheer T3 play.
IS2 has about as much armor as KT fyi. 2nd most heavily armored unit in the game and 2nd most penetration. (leaving out elefant, isu, and jagdtiger.) |
Why not? All new ideas are good and its Christmas!!   Sadly though I don't know how to make mods, so it'd be nice if someone could make it.  |
Not a bad Idea, but since the Schrek of Ost and OKW are different, they can just greatly reduce the penetration.
Highfiveeeee's suggestion is also true, Raketen is garbage and always hits debris, and JGDPZIV is UP, comes late, expensive, misses a lot and not enough penetration to deal with heavy soviet units.
PS: Another OKW thread...
if you're JP4 is missing alot then your RNG luck sucks like helpinghan's used to be. (ex. his p4 would never penetrate low health t34s and his shrecks would fail to hit a majority of the time.) What do you mean by heavy soviet units? is2? you shouldn't expect the jp4 to penetrate the is2 anyway, its like throwing a pak at a KT and thinking it will penetrate. the is2 has 375 armor and the KT has 400 armor. The JP4 has the same penetration as Jackson. |
Being able to kill any artillery with 2 clicks is just dumb. You can kill b4 attacking base of the enemy (with rush or not) like in the oldies in coh1. But in coh2 everything is easier and you need less skill to do anything.
It's not easy to get a base rush/peek in coh2, which leaves the B4 usually uncounterable unless you have a stuka dive bomb or some arty that will kill the thing. The B4 is a 1 click delete unit off the match thing too, at least the axis need 2 clicks to delete it  |
can beat a SU-85 as well. It's really good tank all around
It definitely beats an su85. (unless RNG decides to roll in and cause the jp4 to miss)  |
If so you have to make the raketenwerfer viable again for it is a useless piece of garbage atm. The Jagdpanzer IV is also not that great IMO.
Bullshit mate I love the jagdpanzer it has taken me through the ladder. All the way to top 20 OKW before tengen got busy with work. Romeo can vouch for me on this. It's my favorite unit, people just dont know how to use it like you. Due to JP4's speed it has a hard time escaping flanks, so I don't escape it at all I just do reverse and rotate at the same time to face my frontal armor while avoiding rear shots at the same time. The JP4's frontal armor is decent actually as well which usually leads to deflection from shermans and jacksons. In my experience the JP4 usually beats the jackson in a 1v1 due to its frontal armor. |
javohl! |